Hi there, welcome to the Basic Game Info page for the Monsterhearts play-by-post game setting of ISS Tsiolkovsky. I'm Rich aka orklord, the MC for this campaign. This is my first time MCing Monsterhearts, I've only played it previously. If you have concerns or suggestions, feel free to share them! It's our game, after all.Rich's Rules, Tips and Tricks for PBP for this game:Stolen from RPGGeekQ: What is Play-by-Forum (PbF) [A.K.A. Play-by-Post (PbP)]?
A: Play-by-Forum is a style of playing a role-playing game, or certain other types of games, on message board forums where the GM and Players alternate posting actions and events.Q: It seems like a PbF is a little slow.
A: PbF can go fairly slow at times, especially if players aren't able to post for a few days. Try to stick to the GMs minimum post requirements and be sure to notify your GM if you won't be able to post within those requirements for any reason.
Though slower, PbF games have a tendency towards much more depth in role-playing. As GMs and players are not pressured to convey large amounts of information in compressed time. Details and flavor can be added to each post with time. Also, rules referencing is much less a detraction from the game as everyone involved can take a few moments to look something up between posts.
------------------Now this is me talking. It's rambling, sorry.Where do I put my Character?
I'd like for each of you to create a thread for your PC. It's your own space, spruce it up how ya like. If you don't know how, check out the PC threads from other games, use the "quote" feature to see the code behind it and STEAL, STEAL, STEAL.
Here are some PC thread examples from different fora (here and Snail's Pace):
* Jen's Chopper Dog
* My Infernal Humberto
* Trevis's Chopper Brick
* Scott's Driver CinchOkay, how do I "play"?
I do my best to emulate a face-to-face game. We have a Google chat going for schedule updates, rules questions and the like. Let's keep the live threads filled with the game.
Say what you do. I'll ask you questions, lay out scenes and you answer and say what you intend to do or what is going on in your head. If I see a move, I'll tell you to roll (either in chat or in thread).Who talks for NPCs?
For most situations, I prefer to role-play or portray NPCs in the fiction. I'm okay if you describe some flavor of their reaction in a post for your PC, perhaps a look, or a gesture, something that just gives focus to your actions / intentions. However, I would rather handle the rest. I like writing characters and dialog, I like expressing my thoughts on the world and our setting through them. This is a big part of my fun. Please don't take that away from me. If you feel strongly about this, let me know privately and we can talk about it.
The exception to this is NPCs that are "bought and paid for", meaning your gang, your crew, your helpers, NPCs that come from a Move or an Advance. Those I am more comfy giving some leeway. They're somewhat an extension of your PC, so some light conversation or reaction from them will be cues to me for how you see them in your "penumbra", so to speak.Whoah, wait a second, Rich.... Monsterhearts doesn't give me this much narrative authority, does it?
Okay, sometimes I'll ask you to answer questions outside your character's skin. I love the First Session world-building aspect of Apocalypse World and I plan to do this in Monsterhearts as well, and continue doing it after first session. I am in love with the "Mountain Witch trick"
. I use it like a crack fiend.First or third person?
As a player, I prefer writing in first person, it’s fun to “get in the head” of my PC. For this game, unless a question is phrased in the past tense, or there’s another reason in the fiction to do so, please keep it first person and present tense. You’ll like it, I promise! How much do I write?
Since we're posting frequently, I'd say a paragraph or so, a bit more if its juicy content.Wait, Scott puts all his dialog in bold? WTF?
Scott likes to bold his dialog because its easier for a skim. I copy him because he's smart. Okay, but really, how do I roll dice?
It's pretty easy!
You open the die roller by typing <roll>
Then put in the die equation, which is simple for AW, just "2d6" and the modifier. So, it would be "2d6+1" or "2d6+2", like that.
You end it with </roll>. No quote or spaces. Feel free to practice this once below. It's FUN!
PRO TIP: the post where you roll dice should ONLY have the die rolling info. If you go back to edit anything in that post after the fact, a note will pop up stating that potential cheating has been detected and I will mock you mercilessly for a while. Okay, not really. But if I didn't see the die result before you edited, I willask you to roll again.Who starts scenes?
The MC (me) starts scenes. I will open new threads for scenes. I like how in other games I've played that the scene thread lists the characters and what session/scene they're in. I will replicate that for this game, plus add in tags for the PCs involved. Scenes will have your PC's first initial in the suffix as well as the session and scene number. I often go with memorable or silly scene titles, they're just a shorthand to help me keep them straight.
For example, if I kick off a scene in the infirmary where Navarre and Gabe are in his infirmary for first scene (just an example, mind you), it might be titled:
[ISS] Better Get that Looked At (N 1.1, G 1.1)What if I want a specific scene?
Any player can ask for a scene at any time. This is actually a good idea for times when player activity is out of sync and you want to keep going (as long as I can keep up). Ask for it in chat and I'll start up a scene with a new thread.How do we help each other?
I'm going to allow players to Help AFTER the roll here. Players can ask before they hit the dice, if they wish.What if I'm not in a scene, but I have a cool idea for something to happen? Or, what if I am in a scene and I have a cool idea for something for the MC to do to another Player Character that my character wouldn't do?
First of all, both situations are great! I welcome input and collaboration. Please share your idea or request in chat. I may ask questions, I may throw it into an active scene thread whole cloth, I may modify it. But I love the feedback and I will do my best to foster collaboration because this is *our* game, not *my* game.