Hi guys! Let's talk about playing Fall of Magic. As it stands, I'll share a link with you guys (privately) to the game's documents. The rules are extremely light, and should be relatively straightforward — but you can ask me any questions. I've played it a few times now, so I'm not unfamiliar with how it runs.
Your first homework assignment is to skim that initial explanatory document, and then make characters (the process for which is on the main Beta document).
Comments
1. choose a name (either from the list, or from your imagination),
2. choose a Title, and,
3. look at the hometown you've selected, by picking a title.
The Names and Titles are both entirely open to interpretation as to what they mean. Vago the Golem could be a scraggly little misanthrope who only loves jewelry, or an enormous ten tonne display of magic and stone that towers over anyone it encounters. Your call. Said ten tonne monstrosity can also be a man, if you choose. We're open minded here.
So think out loud, and don't be ashamed to claim dibs on something if it jumps out at you!
I'm currently playing in a game where I'm an Heir of Stormguard, so I think I'll pass on a Stormguard character this time around. I'm intrigued by the idea of a Raven (of Ravenhall) or Ranger (of Mistwood)... I like the idea of a Raven being a magical apprentice who has graduated on to a journeyman rank Mage, rather than an actual Raven. Maybe someone who has a stake invested in magic itself, and feels like they came to the game too late, and is desperately trying to justify their life.
The other option would be a Ranger who has been hired to help guide the party through the less traveled parts of the journey. Someone knowledgeable, but disconnected from the magical world.
What else - a Guild Master of Istallia could be cool. I'm thinking about interesting trades that the Magus might have called upon. Or maybe a Knight, Giant or Golem as a bodyguard type.
I'm also intrigued by crab-singer, because wtf is a crab-singer?
No strong feelings either way this far. I'll see what everyone's thinking.
So. Yes. Fugitive from Stormguard. The Storm Queen and her knights heard about what I did, and she's put out word that I'm to be brought in. I'd rather not go.
Kabu the Fox is hundreds of years old. Kabu has lived many lives as a human- a fisherman, a governor's wife, a bandit- but he is (or was) a regular fox, not (as some say) a forest god, demon or trickster spirit. All things have their innate magic, some more than others. Foxes in particular are masters of disguise and deception, and exceptionally ancient ones become masters at shapeshifting. There are many foxes in the Mistwood, but Kabu is THE fox of the Mistwood, if you get my meaning.
We all start with our player markers off the board. When no player markers are on the board, the first player places the Magus on Ravenhall, and frames a scene from the Magus' point of view. This could be a scene with dialog, or just something to set the mood. Feel free to call out other people to play certain roles if you like. When that scene is complete, the next player in turn order sets a scene (I'll post the location and all the scene prompts at the beginning of the thread for ease of access).
THE SCENE
The scene prompt (must be narrated into the scene).
The scene prompt must be included in the fiction before the scene ends. Other than that, a few scenes require die rolls to determine the scene prompt. Some scene prompts add a tag to a character (the "+" symbol), and some mean they trade off a tag or a title (the "*" symbol). It's all detailed in the introduction document I forwarded everyone, and I can always clarify when we cross each bridge, too.
Unless someone has a desire to play the Magus first, I'd be happy to get us up and running. Does anyone object to the following turn order?
- Adam
- Todd
- Jeff
- Brendan