The sun is hanging low in the sky off on the horizon ahead of you as you set out to find Doughboy's killers. Roark told you earlier he had heard rumors of people moving out of the ruins lately, setting up camp nearby along the river moving west. Shy of the odd scavenging group moving through, they're the only foot traffic near Monroe that's unaccounted for, and so you set off looking for them. Roark put you in touch with Amy, a local scavenger who likes to stay close to home. She says she saw signs of smoke in a small abandoned shop to this morning just after dawn. She's guiding you all out. You're half-way to Chester before you spot some smoke rising on the horizon. It's easy enough to spot from the old GAR highway you're on currently.Thirds,
most of the area leading up to Chester is woodland, but it looks like these people have set up camp in an urbanized stretch you've scavenged before — the place was mostly picked clean, so you'd imagine it's only a waystation. Since it's only a few hours away from Monroe, you can only gather that these people must be on their way back, or are extremely slow moving.Clarity,
you're moving roughly in the direction you did earlier today, towards the greyhound station. A bit southerly, but generally in the same vicinity.Rue,
Amy is leading the pack, but she stops when she sees the smoke ahead. "So uh... You need me to stick around? Get you in any closer?"
This is Amy, for the record. She's done her fair share of walking around the area.