• Freelance technical advisor and security consultant
• Person of interest in multiple info thefts and prototype-revelation cases
• Last known whereabouts: Incorporated Warsaw
Steady, Strong, Tough, Hurtle, Grip, Exoarms, [Smash], [Throw], [Threats]
Exploit Weakness, Break, Fire From The Hip, Weapons, Engineering, Risky, [Disarm], [Exoarms], [Prepared]
Dismantle, Repair, Rewire, Dataport, Paramilitary Training, Tools, [Electronics], [Machinery], [Weapons]
Local Customs, Steer Anything, Connect, Aware, Evade, [Navigate], [Quick Wits], [Clamber]
• Key of Camaraderie
Tank has a deep bond with a cohort. Select another player’s character. Earn XP when you make a decision based on that bond or show how deep it is. Buyoff: Defy your bond.
• Key of Resilience
Tank is tough. What doesn’t kill her guides her. Earn XP when you suffer remarkable pain or are afflicted with the Injured, Dyng, or Dead conditions. Buyoff: Call out for help or refuse to learn from pain.
• Key of Tech
Tank sees technological objects as toys and puzzles to be solved. Earn XP when you modify, improve, repair, break, or dismantle some new tech. Buyoff: Pass up the chance to tinker or examine new tech
± Edge: Versatility
Once per session you can gather dice by activating Tags from two Traits at once. Rearm this Edge when you buy off a Key.
± Edge: Wrecking Machine
Once per session, you can apply hits from one roll to an extra target, maybe taking out two targets with one attack, knocking a bad guy into some piece of equipment and ruining it, or similar. See what you roll first, then declare if you want to use this Edge. (Note that this doesn’t guarantee your hits are sufficient to take out the second target.) Rearm this Edge when you buy off a Key.
o - Angry
o - Exhausted
o - Impaired
o - Hunted
o - Trapped
o - Frenzied
o - INJURED
o - DYING
o - DEAD