Jackal the Hocus
Cool+1 Hard-1 *Hot+1 Sharp=0 *Weird+2
* - highlighted for session oneMOVES:Fortunes:
fortune, surplus and want all depend on your followers. At the beginning of the session, roll+fortune. On a 10+, your followers have surplus. On a 7–9, they have surplus, but choose 1 want. On a miss, they are in want. If their surplus lists barter, like 1-barter or 2-barter, that’s your personal share.Frenzy:
When you speak the truth to a mob, roll+weird. On a 10+, hold 3. On a 7–9, hold 1. Spend your hold 1 for 1 to make the mob:
• bring people forward and deliver them.
• bring forward all their precious things.
• unite and fight for you as a gang (2-harm 0-armor size appropriate).
• fall into an orgy of uninhibited emotion: fucking, lamenting, fighting, sharing, celebrating, as you choose.
• go quietly back to their lives.
On a miss, the mob turns on you.Divine protection:
your gods give you 1-armor. If you wear armor, use that instead, they don’t add.Hocus Special
If you and another character have sex, you each hold 1. Either of you can spend your hold any time to help or interfere with the other, at a distance or despite any barriers that would normally prevent it.