A few days have passed since the big shindig at Yellowhouse. The inside gang of Safeco has grown, picking up new bodies from around the outskirts and handing them guns and weapons. Complaints from folks being roughed up for minor infractions and the inside gang has started roaming outside, too. In trucks and cars. Right now, it seems like the Admiral's rattling his saber. He hasn't made any big announcements about his plans.
Today, however, is Motor Duel Day!
First, Bon, let’s see how your full infirmary has fared. Please roll+Sharp. On a hit, choose options. On a 7-9, choose one. On a 10+, choose two
- you have figured a way to keep the red from progressing (given that you pay 2 barter per session and victims are in your infirmary)
- Lissa has fully recovered and freed up a bed in the infirmary (in the good way)
- Shy gave you a sample of Home for research
Dog, you've been invited to meet with Admiral at the Yacht Club later.
You're both at the clinic, in the basement of Safeco. Shy and Mox are looking after the patients while you stand at Sounder's bedside. She's sitting up in her bed, eager to leave.
Bon, why are you keeping her here right now? Is it a final check-up, or is there some other reason?"Dog! How are things? I hear you gave my soaking ride away?"
She's as loud as ever, giving you a hard look.
What do you do?