Sparks. It's where it's at.
The place is on the edge of that big ass river, and they got some sharp fox figured out how to hook up a waterwheel thing to it, so they got elec as long as the river don't give out. Or the wheel. There's a whole lot of violent bastards to keep assholes in line, to protect the elec.
Most of the Caravan have been excited to finally make it here. Rocco's got a whole sack of things that want elec he's been hopin' will pay off. Since Stopsign bled out, there's a whole extra cart full of shit to sell. It's been shared out, mostly. Remi wants the cart, he's got ideas. As the whole Caravan rides in, there's the usual gaggle of greeters- a pack of underfed & neglected kids, the wary eyes of farmers and their animals, the distant sound of music and men from a roadhouse, a few crucified men (probably) with THEEF on signs around their necks.
But most of all is the elec. There are spinning things, fans, everywhere, to keep cool. Even though it's full daylight, there's some elec bulbs of light in some of the buildings. There's thick wires above, too, covered with birds- so strange to see them in a gentle, looping line instead of a mass above. The air is noisy, not just with the murmur of town activity, but with humming, mechanical sounds. Some places even have water pipes, you see a guy in a thin red tshirt and tire shoes catching the drippings in a white ceramic bowl and slurping eagerly.
Deg, why's Half Pint so eager to return here? Why does Vet want to leave?
Isis, you know Ula rules Sparks. What have you heard about them?
Wisher, you can all but feel the underbelly of the place. What's the biggest temptation for you?
The Caravan's first stop is to make market. Do you participate? How?
All, what do you most hope for in Sparks? What do you fear here?