[ISS] Ourania M. Fabre, The Witch

edited July 2016 in ISS Tsiolkovsky

photo Cordelia1_zpspaqmglnd.jpg

A Commissar's daughter does not make friends easily. It is the burden of being the watcher and enforcer of loyalty and justice. Protecting them, mostly from themselves, but not of them.

People by nature are corrupt and selfish. It was corruption that lead to the plague after all, a physical manifestation of a spiritual ailment and even the loyal and just were not immune.

The Commandant mourned father stoically, as she did everything. The Commandant enforces the quarantine strictly because she is loyal to humanity above any individual. And Ourania is her watcher among the teens, watching for the seeds of selfishness, injustice and disloyalty. The Commandant did not wish her to enforce, rather to observe only, but how better to solve a problem than to nip it in the bud?

When Ourania leaves this place she will stand proud before the Commandant for her service. She will be rewarded with a place in the commisariat and take on the Burden. Like the Commandant, Ourania will serve with distinction until she is proven so loyal that the conditioning and cortex bomb are removed and she is allowed to have her own child.

Look:

Lithe, Guarded, Deep eyes.

Origin:

Awakened

Stats:

  • Hot: -1
  • Cold: +2
  • Volatile: -1
  • Dark: +1

Moves:

Sympathetic Tokens

You gain power from sympathetic tokens - items of personal significance that you take from others. Each sympathetic token counts as a String.

Hex-Casting:

You can cast Hexes. Choose two that you know. To cast them, either expend a sympathetic token during a secret ritual, or meet the target’s gaze and chant at them in tongues. Then roll with dark. On a 10 up, the Hex works, and can easily be reversed. On a 7-9, it works but choose one:

  • the casting does you 1 harm;
  • the Hex has unexpected side effects;
  • trigger your Darkest Self.

Transgressive Magic

When your ritual transgresses the community’s moral and sexual standards, add 1 to your hex-casting roll.

Hexes

  • Wither - The person loses all of their hair, or their teeth start rotting and falling out, or their period comes and it comes by the bucketful, or their skin gets all sickly yellow and spotty. Whatever the specifics, it’s bad.
  • Ring of Lies - Whenever the person attempts to lie, they hear a piercing ringing noise. Big lies will often make their knees buckle and disorient them. Severe lies can cause harm or even brain damage.

Your Backstory

You start the game with two sympathetic tokens. Decide whose and what they are. - Ashlee, Mark

One of the others caught you rummaging through their friend’s stuff, but kept quiet. They get a String on you. - Mark

Advancement

  • Take another Witch move.
  • Take the remaining hexes.
  • Create a new hex (MC approval).

Sex Move

After sex, you can take a sympathetic token from them. They know about it, and it’s cool.

Darkest Self

The time for subtlety and patience is over. You’re too powerful to put up with their garbage any longer. You hex anyone who slights you. All of your hexes have unexpected side effects, and are more effective than you are comfortable with. To escape your Darkest Self, you must offer peace to the one you have hurt the most.

Comments

  • edited August 2016

    Strings I have on people:

    • Ashlee: 1 + 1 Token, (0)
    • Mark: 1 + 1 Token, (3)
    • Tabitha: 0 + 1 Token, (3)
    • Bea: 2 + 1 Token
    • Eff: 1
    • Temperance: 1

    Sympathetic Tokens:

    • Ashlee - Ball her brother gave her
    • Mark - Photograph of him at eight, his parents and Ionna
    • Bea - Her cutting knife.
    • Tabitha - her hardcopy of Annabelle Lee
  • edited April 2016
    image


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  • edited August 2016

    Xp Log

    +1 Gazing into the Abyss (1.2)

    +1 Hexing Mark

    +1 Cutting with Bea

    +1 Turning Bea on.

    +1 Holding steady with Mom.


    +1 Hexing Lucas

    +1 Finding Gwen

    +1 Getting between Gwen and Lucas demon

    +1 Dispelling Lucas Demon

    +1 Hacking computers


  • edited August 2016

    Harm

    • +1 recovering from sickness.
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