- Former freelance infiltration-and-acquisition operative
- Reinvented herself as a fixture in the world fine-art and maker spheres
- Last known whereabouts: Mexico Federal District
Stealthy, Perceptive, Quick, Subtle, Precise, Agile, [Acrobatics], [Ambush], [Security Systems], [Dodge] Culture Jammer +
Clever, Artful, Subterfuge, Persuasive, Plugged In, Hotwire, [Gunplay], [Sabotage], [Strong], [Social Network]Scenester+
Wealthy, Connected, Posh, Charismatic, Educated, Creative, Savoir Faire
, [Dancer], [Supercool], Hacker Maven+
Hacker, Designer, Break, Repair, Tools, [Improvised Weapons], [Prepared], [Surprising]CONDITIONS:
± Edge: Versatility
- Key of the Broker
Emily's rapport is impeccable. Earn XP when you make a new contact, exchange a favor, or use your connections to further the mission.
Buyoff: Cut yourself off from your network
- Key of the Traveler
Emily seems to know someone everywhere. Earn XP in any scene where you encounter someone you already know (or someone knows you) or when your character relays exposition for the GM by talking about local culture or trivia.
Buyoff: Pass up the chance to see something new.
- Key of the Communicator
Emily is an artist experienced at changing minds and conveying ideas. Earn XP when you change someone's mind, create art, or lead someone to a touch realization.
Buyoff: Give up on trying to change someone's mind.
Once per session you can gather dice by activating Tags from two Traits at once. Rearm this Edge when you buy off a Key.± Edge: Exquisite Dodge
Once per session you can ignore a Condition the GM gives you for missing a roll and assign that Condition to another target in the scene. (This might take out the target, reduce their Difficulty by 1 or 2 steps, or affect them in other ways.) Ask the GM what Condition you're dodging before you commit to using this Edge. Rearm this Edge when you buy off a Key.
A. +Intimidating or
B. +Disarming or