[NULL] Sheet Template

edited May 2017 in nullptr-veil

[Character Name], [Playbook]

[Description]

Looks

[Description]

States

Harm


[Notes]

[Playbook Specific Mechanics]

...

Moves

...

Gear

...

Cybernetics

[Detail: How did you get your cybernetics? Did you: Kill for them, Steal them, Owe Cred, or owe Giri for them?]
Eye (3 tags): [options].
Ear (3 tags): [options].
Arm (1 tag): [options].
Leg (1 tag): [options].
Interface (1 tag): [options].
Chest (1 tag): [options].

Giri

[Detail: After you introduce your character, you may use the following bullet points to develop Giri relationships with other players if you so choose, or develop relationships of your own. Pull questions from your playbook]

Beliefs

[Detail: Create three Beliefs. If a Belief is tested this session, mark 1 XP at the end of the session. If a Belief gets you into trouble this session, mark 2 XP at the end of the session. If a Belief is erased and resolved or changed after being tested, mark 3 XP.]

1. [option]
2. [option]
3. [option]

Jam

[Detail: Everyone has a Jam (something you are good at and do to making a living and earn Creds). When you tell the MC what your jam is they’ll tell you how much Cred you earn when you get downtime. Your Jam is used to establish your lifestyle, your income, and how you know certain other characters.]

Improvement


[Detail: When you attempt something that benefits you and fail or when you gain XP from beliefs mark each box per 1XP you accrue. Grab the advancement list from your playbook.]
...


Template Code

<h2>[Character Name], [Playbook]</h2> [Description] <h3>Looks</h3> [Description] <h3>States</h3> <div class='veil-stats' data-stats='[{"name":"mad", "value":"0", "spikes":"0"},{"name":"peaceful", "value":"0", "spikes":"0"},{"name":"sad", "value":"0", "spikes":"0"},{"name":"joyful", "value":"0", "spikes":"0"},{"name":"scared", "value":"0", "spikes":"0"},{"name":"powerful", "value":"0", "spikes":"0"}]'></div> <h3>Harm</h3> <div class='veil-harm' data-armor='0' data-harm='0'></div> [Notes] <h3>[Playbook Specific Mechanics]</h3> ... <h3>Moves</h3> ... <h3>Gear</h3> ... <h3>Cybernetics</h3> [Detail: How did you get your cybernetics? Did you: Kill for them, Steal them, Owe Cred, or owe Giri for them?] <b>Eye (3 tags):</b> [options]. <b>Ear (3 tags):</b> [options]. <b>Arm (1 tag):</b> [options]. <b>Leg (1 tag):</b> [options]. <b>Interface (1 tag):</b> [options]. <b>Chest (1 tag):</b> [options]. <h3>Giri</h3> [Detail: After you introduce your character, you may use the following bullet points to develop Giri relationships with other players if you so choose, or develop relationships of your own. Pull questions from your playbook] <h3>Beliefs</h3> [Detail: Create three Beliefs. If a Belief is tested this session, mark 1 XP at the end of the session. If a Belief gets you into trouble this session, mark 2 XP at the end of the session. If a Belief is erased and resolved or changed after being tested, mark 3 XP.] 1. [option] 2. [option] 3. [option] <h3>Jam</h3> [Detail: Everyone has a Jam (something you are good at and do to making a living and earn Creds). When you tell the MC what your jam is they’ll tell you how much Cred you earn when you get downtime. Your Jam is used to establish your lifestyle, your income, and how you know certain other characters.] <h3>Improvement</h3> <div class='xp-track' data-max='5' data-current='0'></div> [Detail: When you attempt something that benefits you and fail or when you gain XP from beliefs mark each box per 1XP you accrue. Grab the advancement list from your playbook.] ...
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