The Habitation Module of Alpha Station – or "the Hab mod", as it's called by its inhabitants – is an inner layer of the station sitting a comfortable distance from the station's power core — close enough to keep it warm and habitable, but far enough to shield its inhabitants from any ill effect of the incidental radiation. The hab mod is divided into sectors of different facilities – residential, recreational, and commercial – but the whole module feels looks and feels like a living, and vibrant city. False lighting on the module's ceiling gives the impression of an open sky, which changes according to the station's day and night cycle. Buildings, really large modular homes stacked on top of each other, stretch up several storeys before being capped by the mod's fire suppression systems in the rafters.
We find Dwi walking the periphery of a small park, in the protection of an arcade adjacent to a bodega/cafe overlooking the small public space. The park is one of the few "green" spaces on the station, added both for the benefit of the station's ecosystem, and the psychology of its inhabitants. The park has a few kids playing in it while their parents are off shopping, and the arcade has the usual hustle and bustle of a downtown market — it's a busy spot, but there's still a surprising amount of room for people to breathe and enjoy their surroundings.
Dwi sips at his coffee, and stops to take in the sight of the park. That's when he notices Nur.
Nur, what are you doing here when we find you?