StatsAttuned +0
Cool +2
*Hard +3
Hot -1
*Sharp +2
* - highlighted for session six
Gear:blaster rifle (3-harm close loud auto-fire energy
heavy blaster pistol (3-harm close reload loud energy)
vibro sword (3-harm hand messy powered)
2-armor +clumsy (see pic)
first aid kit:
Stock X ( ) ( )
2-cred
(+1 cred salvage from Hoth pirate den)
(+3 cred for the mine op)
(-3 cred for Jazz's bacta treatment after Ord Mantell)
(-1 cred for Jazz's anesthetization for his treatment)
Harmnone
Moves:Battlefield instincts: when you trust your instincts, roll+hard instead of roll+attuned, but only during an armed conflict
Combat medic: you have a well-stocked and high quality first aid kit. It counts as a med-kit with a capacity of 2-stock
Not worth dying for: name your escape route and roll+hard. On a 10+, sweet, you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out.
Daredevil: if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a squad or convoy, it gets +1armor too.
Commanding presence: when you give someone an order or a warning, roll+hard. On a hit, they choose:
• They do it, following your order or heeding your warning.
• They freeze.
• They back away, hands where you can see them.
• They attack you.
On a 10+, take +1forward against them as well. On a miss, they do what they like and you take -1forward against them.
Moonlighting: you get 2-juggling. Whenever there’s a stretch of downtime in play, or between sessions, choose a number of your gigs to work. Choose no more than your juggling. Roll+cool. On a 10+, you get profit from all the gigs you chose. On a 7–9, you get profit from at least 1; if you chose more, you get catastrophe from 1 and profit from the rest. On a miss, catastrophe all around. The gigs you aren’t working give you neither profit nor catastrophe. Whenever you get a new gig, you also get +1juggling.
Gigs:- Piracy / raiding (2-cred / embattled)
- Hunting bounty / wetwork (2-cred / embattled)
Death Move:When you die, your friends and comrades will hold you a warrior’s funeral, all characters who attend mark experience and you choose which one(s) of them receives your weapons and armor.
Special Move:When you have sex with someone, you take +1 forward. At your option, they take +1 forward too.
Comments
Macks is a steady companion I can rely on in a pinch.
Jaster Ordo knows I honor warriors and expect the same of him.
I healed Pemithe Navi on that asteroid mine and saved his life.
Squall Onondb follows my guidance.
Macks is a level-headed guy I seek advice from sometimes.
I murdered a Chiss for Captain Jaina and she saw what a monster I can be.
Jaster “Jazz” Ordo (Mandalorian male heavy gunner)
Jazz is my best friend. He left Mandalore when I was banished. I owe him my life and he owes me his a few times over (I’m two up on him). We tried being lovers once, but we’re too competitive. There’s nothing I wouldn't do for him.
This is Jazz right before I was exiled:
Pemithe Navi (Keshiri male, communications expert)
Pem is our face man, he handles rumors on the Outer Rim, setting up jobs, greasing palms, stuff like that. Pemmy is a rotten bastard, always looking for advantage and trying to be sneaky. He’s pretty up front with me, but only after we had a couple hard conversations about it. I don’t trust him long-term, but he’s good in the clutch and he’s made us some cred.
Here's Pem "working his magic". He's actually pretty damn funny.
Squall Onondb (Rattataki androgyne, systems expert)
Squall is the geek of the group, and I'm not sure on Squall's gender, but I call her a “she”. She’s good at splicing and fixing tech. Squall joined my crew because she was being chased by some other Rattataki. I took Squall on and never asked questions, letting her work speak for itself. I respect her opinion on tech and systems, but she can get twitchy and nervous under fire, so I normally keep her out of big fights.
Pollux Burr was our sniper, an old, cagey warrior. He died on Hoth during a fight with a big gang of pirates. We burned his body there, and each took a memento to honor him.
Captain Jaina Dene (Mandalorian female, pilot of the Ebon Hawk)
Jaina was our pilot. She was a colleague from Mandalore who moved freight with her three ships. She's getting squeezed by her debtors lately, and when we broke up, she "gave me" the Ebon Hawk. I don't want her to know I'm in love with her, she deserves better.
-----------------------------
Mack'Sinto "Macks " Dayvrin (Quarren male, support)
He trained with the Quarren resistance. He's quiet and of all things, thoughtful. He is a good support alongside Pem, not as mouthy as the rest of the crew. The guy is strong, too, he can hold his own in a firefight. Plus, being Quarren, we can save creds on SCUBA gear. Okay, that was Pem's idea.
Nill ("Human" female, infiltration)
Nill claims she's an ex-spy. She's just a little too secretive for my tastes. I like her, she has been useful. At first, I wasn't sure if I saw her as "team material". But lately, she's stepped up. She's my second now, with Jazz out of action for a while.
Tezziik (Rodian female, mechanic)
Tezzik was burned by her last team leader for a job gone wrong. She's lost her guild accreditation, and took on work as a dishwasher locally. I took a chance on her, It is working out so far.
Ukuun (Kel Doran male, heavy gunner)
He's a family man, big silent type. Not the sharpest tool in the shed, but he's tough and he's got a good work ethic. I like him.
Ramud (Duros male, gadgets and tech)
He calls himself Ramud, like "Rah" plus "mood". He's a whiz with gadgets, builds stuff on his own, likes to talk, probably too much, but he works cheap. He might be a sympathizer with the insurrectionists or whatever they call themselves now, but as long as he keeps his politics to himself, I don't care.
I mentioned cheap, right?
I was born on Mandalore, part of the Vizsla clan. I trained up right alongside my buddy Jazz. We were inseparable from the first time we met. Alright, that's sort of a lie. He made a crack about my family when we met and I sucker punched him. Then we ended up rolling around on the ground for a bit, which is the way you fight when you're nine cycles old.
I did give him a black eye, though.
For reasons I don't want to talk about, I was exiled from Mandalore. My buddy Jazz left with me, I still don't know why. I mean, we're best friends, but he gave up everything for me. I'll never forget it.
We drifted for a bit, ended up doing merc work. I got a taste for it, and basically I run my own team. Sometimes we pick up free agents, but my core team is the ones you saw above. We get the job done, even though we're a motley crew.
-----------------------------
If you're into that kind of thing, this is me with my armor on. The pic's a little old, since it's pretty dinged up nowadays:
And since you asked nicely, here's me sort of smiling. Hey! take what you can get, yeah?
I sort of like this one. This was taken before Jazz and I did a high orbit drop.
X X O O (>)
(Total: 42)
x Get +1 Hard (max +3)
x Get +1 Sharp (max +3)
x Get +1 Cool (max +3)
Get +1 Attuned (max +3)
x Get a new Trooper move
x Get a new Trooper move
x Get a base or capital ship and salary (bought Ebon Hawk with creds from Baltan job)
x Get 2 gigs (detail) and moonlighting
x Get a move from another playbook
Get a move from another playbook
--------------------------
Get +1 to any Stat (max +3)
Get +1 to any Stat (max +3)
Retire your character (to safety)
Change to a new playbook
Create a second character to play
Advance 2 basic moves
Advance 2 basic moves
Advance 2 basic moves