So the first thing Jazz said this morning when he opened his eyes was, "I feel like a Rancor kriffed my head... What did I do last night?" Why do you know that, Kelb? How much do you remember about last night?
You'll be happy to know that Squall and Pem worked through the night to secure both the intel you wanted, and a ride out to Kestic station, as well as renting a small scout ship to take you out to the asteroid in question. Burr even helped by hashing out a few plans of attack for your consideration. You've been ordered by Captain Jaina Dene, a Corellian female roughly your age, to report to Bay 39-b by 1300 hours for departure. How do you know Jaina? Are you anxious to see her again?
Comments
I remember most of it. We returned to that strip bar, Jazz wasted a bunch of creds on the Togruta, her name was Kada Viyai, not that he'd remember. I played wingman for him, I was in a good mood, just not falling down intoxicated good. He didn't push, cause he knew I was in planning mode, thinking through the op in my head.
We went back to Kada's place, which she shared with a local student, an adorable Mirialan female named Iotasa Dar. While Jazz and Kada went back to her room to have their fun, I sat on their cushy couch, chatted with Iotasa about her botanical studies, which was not nearly as interesting to me as it was to her, but whatever. She could tell I was playing nice, and made a move. We made out for a little bit, but I sort of stopped her when she went for my top. I don't know, she was cute and sweet, and I really liked her green lips, I was just not in the mood, you know?
I slept on their couch for a little while, which was nice of them. I don't think Iotasa was angry with me. I mean, she did bring me a couple pillows. And yes, she invited me to her bed, which I considered, but declined.
Turned out that was a good call, since at some point, Jazz said or did something off, and Kada Viyai kicked him out. Big drama, yelling, calling of names, she threw something at him. I left with him after offering apologies and dropping a little credits to smooth things over. Jazz got sick a few times on the way back to our flat, and we ended up crashing on the couch and I got to hold his sick bucket. Real classy, that's my boy Jazz.
And he doesn't remember it at all. Yeah, that's fair. And no, I'm not going to tell him that he hooked up with Kada. Idiot.
Right?
I look at Pem as we cruise in on the speeder-taxi, "Did you book us passage or are we working security on this boat, Pem?" I really hope he didn't try to squeeze a few creds out of the trip by signing us up for SecOps on Jaina's boat. That woman is hard to please and this is not a good start. Please let us be passengers, just this once. I want to pass out on a bed of my own and read some trashy stories on my datapad.
I don't like disappointing Jaina. Its just, I always end up doing it. We met back when I was still on Mandalore's moon, training on spaceflight. She was a pilot back then. Now she has her own ship. I've heard she has a few of them. Me? I've got a little merc crew.
This is not how I should be starting an op. I know Mr. Burr is thinking the same thing, I see it in his one good eye.
He gives you a sidelong grin with that skeezy smile of his. "Cause for you Kelb, you know I would."
I pat Pem on his tummy, which I note has a bit more to it than our last op, he's getting doughy. I need to up his routine. We can deal with that on the boat, in fact. But I won't mention it right now, poor guy would think its punitive. Which, of course, it isn't. Not at all.
"You did right by us, Pem." I turn my frown upside down. I've been told my smile is predatory, which isn't my intention. Sure, I don't get much practice, but well, anyways, I smile at Pem, "Some warning next time so we're not late and a little wasted, that would be preferable. But thanks for thinking of the bottom line. So, if she was begging, then shouldn't we be getting paid instead of a reduced ticket?"
I let that hang in the air for a bit. Yes, I just accused him of skimming off the top. It's not the first time. He and I both know he's doing it, but he keeps jobs coming in, so I let it slide. But I call him on it from time to time to remind him I know. I'm still smiling when I add, "If you could see to it that we have free room and board, I think that's fair, don't you?" You know I will talk to Jaina about the contract you signed for us and take away your precious graft if you don't let us break even, Pem. Don't push me, just say yes.
He holds up his hands in defeat when you ask him to make sure room and board is free, "I'll make sure we don't get turned upside down for food. You got it Kelb."
You hear Squall giggle behind you at your little exchange, and Jazz stole Burr's death stick to help fix, "this kriffing rumbling in my head." Jaina is waiting patiently for your group to board by the loading bay. She nods over to you with a bit of a smirk.
What do you do?
Did he say Mr. Burr was crushing on some boy? Is it a new one? I thought that it didn't work out with that Elsin Zax, I think his name was. Just whatever. I swear I can barely keep up with that old man's exploits.
Pem, you slick so-and-so, you got me. I'm on board with this now. Squall's giggle alerts me to Jazz. I do not feel sorry for him. Not one bit.
I cut off from them as they board the boat and make a beeline for Jaina. As I get a few meters from her, I slip into a more military jander. No reason to disrespect her any further. I give her a curt salute, genuine Mandalore military style, she should recognize it, and stand tall. "Kelborn Vee and SecOps team reporting for duty, Captain Jaina Dene. Permission to come aboard?"
Alright, I'm smirking a little, that part is out of code. I'm trying, maybe I'm rusty, ok?
"Some of them, yes." I glance over my shoulder at Jazz. Wait, is she taken with him? He is hot, but the guy's a wreck, he can barely feed himself without me around. Gah, whatever.
"We were celebrating a new job last night, just found out about your need this morning." I look her in her pretty hazel eyes. Her smirk is really cute on her. I wouldn't blame Jazz one bit, "We'll get the job done, Cap, don't worry. I won't let you down." I mean it, too.
Unless she needs to chat about something, I'll hustle to catch up with the crew and help get everything stowed away. I wonder how many bunks we'll have to share? We'll be sleeping in shifts, Mr. Burr and I will take first shift to let the others sleep. If we have three bunks, that is.
I try to play it off like I was joking and smirk, "You never know. Could be a revolt from the passengers..." I hope that sounded better to her than it did to me.
I'm going before I shove my other foot in my mouth. Why does she do that to me?
Anyways, about the bunks?
There are only a few passengers on this particular voyage — a pair of silent Nikto who don't speak Basic, a distinguished Zeltronian man in fine garments who seems anxious to get underway, and a small family of humans (a father, and two young girls) who look somewhat sickly. Jaina introduces you all as the hired security, and everyone seems a little easier about the voyage — everyone but one person, who was it Kelb?
Karsin? Of all the transports lifting off this rock, Karsin is here? Wow... he's looking good.
First of all, it was not my fault that he was kicked out of the that high stakes sabacc game. I was not distracting him, I was running security. I was flirting with him. It was not a plot to make him lose his shirt. No wait, that came out wrong. See, what I mean is, I thought he was really handsome and confident and I was a little bored.
How is it my fault that he bet when he meant to fold and ended up losing the game?!?
I'm still looking confident, still rigid and military. We're in unis, some off market stuff I picked up from a depot, they look pretty great, really. Professional. These folks should feel relaxed. I let Pem run through the regs, what they should expect, security tips, the rigmarole.
I hope Squall isn't drooling. She really has a thing for Zeltronians. ALL Zeltronians. I need to remind her about the problems with fraternizing with passengers, just in case. Which makes me feel bad, it would be nice if she had a little fling. I won't tell her "absolutely no", just "be careful". That's fair.
This is going to be an interesting trip. I'm hoping for space pirates now.
Let's do something a little different than usual:
When you travel on a freighter in the outer rim, pick one option from the list below.
• None of the passengers approach you with a problem.
• There are no unexpected visitors to deal with.
• You get a little bit of free time with your crew.
• The relations with the ship's crew have been both professional and amiable.
If you would like to pick more, roll+sharp. On a hit, choose 1 more. On a 10+ choose 2 more. On a miss, something completely unexpected comes up that has taxed you. Take -1forward while in transit.
(Rolled: 2d6+1. Rolls: 3, 1. Total: 5)
(+1 XP)
I'll choose:
• The relations with the ship's crew have been both professional and amiable.
What's more, tensions with the non-Basic speaking Nikto and the Zeltronian have come to a head. Musek — the male of the Nikto — seems to think that his wife Retiko has been hit on by the Zeltronian — a man named Tristan. They've been in two separate fist fights now — two. Which one of your crew took a hit to the face trying to split them up last time?
You're a few minutes shy of jumping out of hyperspace for the second last time before making it to Kestic. If the Pirates were going to make their attempt — this would be it. Where have you stationed your squad? Where are you?
Jazz and Mr. Burr are set up with a solid crossfire on the airlock in cargo bay. Squall is wired into the systems of the Hawk itself, checking everything, making sure we're watching all angles. Pem is with the passengers, keeping them calm and collected, and I'm sort of in between, moving up to the cabins if needed, but hovering near the cargo area until Pem needs me. Or until some time passes with no action and I get antsy.
Guess I'm not such a liability now, an I, Jaina?
The shield goes down quickly, and you hear something hit the side of the hull with a lot of force. They're hitting you hard, trying to take you down. Jazz readies his blaster rifle, and mutters, "kriffing tractor beam... Guess Mr. Bille's losing his touch." Burr has been ready for action since you came out of hyperspace. There's a loud, tinny *WHAM* from behind the airlock... This is it.
Jaina comes on the comm again, "They latched onto us with a boarding pod! Give me five minutes to secure the jump co-ordinates, and we'll leave these guys in our wake!"
You spot sparks poke through the bottom left corner of the airlock door — they're cutting through. Burr and Jazz are in the zone. You have a headache from that shiner the Nikto gave you. In a few moments, this place is going to be swarming with pirates, shooting first and asking questions later.
What do you do?
As soon as that airlock door slides open, I'm firing into that hole, unloading a barrage of pain into those pirates. These guys are going to pay for my headache. My plan is to drive them back, and feint like we're a bigger force than we are. If we punch enough of a hole, I want to push in to their ship. Putting them on the defensive will buy us more time than just holding on.
Of course, that's thinking pretty far ahead, and it's probably wishful thinking, too. But a girl has to have some sort of plan, right?
Still bothers me why Jaina is worried about the cargo. Is this a random pirate attack, or are they after something in particular that we have? They are doing a scary good job of staying with us. Are they skilled, or is there some inside info? Maybe I'm being too cynical. Yeah, probably that.
Sounds like you're seizing control of the Cargo Bay by force. Hit the dice!
(Rolled: 2d6+2. Rolls: 3, 2. Total: 7)
(+1 XP)
We take definite hold of it
We impress, dismay or frighten our enemy
(Rolled: 2d6+1. Rolls: 1, 1. Total: 3)
Jazz got hit in the opening blast — you know because he was pretty vocal about it. He's bleeding, but he's still in the fight — angry as ever. Burr is picking off pirates one by one, and generally sowing chaos. Some of the pirates are affraid to leave the boarding pod. The blasters stop firing, and you can hear some of them whispering from their little hideout.
Suffer 1-harm after armor, Kelb. These guys have nothing on you. What do you do?
I'm moving up to Jazz, close enough to had him my med kit. He should be able to use it on himself, I think. If not, I'll glue his wound shut with the suture gun after this next thing.
"Alright, you screwheads!" I call through my helmet, which gives it an inhuman metallic rasp, pretty spooky stuff. Not Darth Vader spooky, but it works in a pinch, "Get out of my Cargo Hold, or I close the airlock again and drop a thermal at your feet! I'm giving you one chance to survive this fight, lick your wounds and look for weaker prey. I am NOT taking prisoners. What'll it be?"
What species are these pirates?
The pirates are a mixture of Rodians, Nikto, and Gamorreans. One of the Rodians pokes his head out just enough for you to see, "Our pod doesn't retract — we'll vent you all into space if we break off. What do you propose we do? Sit here and let you kill us?"
I'm Reading a Charged Situation right now.
(+1 XP)
(Rolled: 2d6+1. Rolls: 3, 1. Total: 5)
And moreover, how might one or two of those pirates slip past your defenses?
To get up to him, I'm giving up the door to the ship, which is exactly how they could slip by me, those two Rodians have been eyeing the door this whole fight. I just hope Pem can hold the line.
What do you do?
I hope Pem's trigger is as fast as his mouth.
By the time you look up, there are two dead Rodians in the middle of the hold, and Pem rolling his shoulder like he got hit pretty hard. "You got anything smokeable for the pain in that kit of yours? Kriffer got me square in the shoulder." He points to some carbon scoring on his armor with a big grin.
Jaina comes on the comm, "Solution's in! Brace for the jump!" The ship rumbles hard, and then the sweet hum of hyperspace fills the air. There's some worried whispers coming from the docking bay... It sounds like the fight's leaving those pirates...
What do you do?
I grin over at Pem, impressed that he got the drop on those Rodians.
"Alright, screwheads, I lied!" I yell at the pirates' confusion. "Drop your weapons NOW and we'll drop you off at the next stop, for a small fee." I'm clicking my blaster rifle to stun, since a killing shot will only escalate this.
Four on seven, if my counts' right. I whisper in my helmet comm, "Squall, grab a pistol and come to us. We need back-up." I may end up regretting that one.
Squall calls back over the comm, her voice a little nervous, "R-roger... Coming down."
There's a long silence after you send out the order, and a total of 12 weapons come sliding out of the pod. "We give up, ok? Just don't kill us... We don't have any credits, but our guns have gotta be worth something!"
"Mr. Burr, keep an eye on them." I bark to him. Then to the pirates, I call out, "Alright, that's zeng with me. I'm going to step out now. I've got heavy armor, any of you screwheads wanna take a pot shot, I'll put you down." I'm stepping out, just like I said, rifle aimed at the ceiling, not them. I can bring it to bear in a wink, but I want to take this down a notch.
Assuming they're genuine, my plan is to stun them, then frisk them. We should have enough binders for most of them, then we can figure out options for the rest.
Where did you end up keeping them? They didn't have anything of value on them, other than one of the Gamorreans with a thermal detonator. I presume you pocket that.
The Hawk is fitted for more passengers than Jaina took on, so we tripled them up in a couple cabins and locked them, put a guard on the doors for good measure. As long as they play nice, we'll treat them well, feed them, everything.
Oh yeah, that thermal detonator is mine. And just because they don't have much on them doesn't mean we can't sell off that pod once we dock. I mean, it's going to bring in a few cred, right? Pem can make that happen, and I'll split the profit with Jaina, minus whatever Pem skims off the top, and the cost of refilling my med kit. Bacta is PRICEY.
How long is this trip anyways? If I could get away with putting Jazz out for a week to heal up, I would totally do it.
Speaking of which, once everyone's situated, Jaina comes up to you and says, "It looks like they didn't damage anything... Thanks for keeping everything in order down there."
What do you do?
I take Jaina aside when she thanks me, talk to her in private. "Cap, call me overly cynical, but is there anything special in that cargo hold? This could have been bad luck, but these guys followed us through five jumps. That's not easy. They wouldn't have any reason for extra motivation to get this stuff, would they?" I'm not accusing her. I am asking if something odd is going on.
I'm going to read her now. And I just noticed, she has some nice muscle in that bicep. I wonder... no, moving on.
(Rolled: 2d6+1. Rolls: 6, 3. Total: 10)
(+1 XP)
... Well, OK, let's be fair — she's not lying that this is the standard fare. She's not doing anything out of the ordinary, and there's nothing in here that would attract any more attention than usual. But is it important? Yes. Big time.
She sighs, and brings you aside, "We don't do smuggling here, Kelborn. We're a legitimate boat — and we have legitimate cargo — we just rely on this cargo, you understand? Sometimes we've got the credits to fund a new ship in the fleet — sometimes a missing crate means we can't make a payment to our backers."
She lets that sink in a minute. What do you do?
I mean that's what you are, right? A legitimate business owner?
This is really exciting, talking to Jaina like this. Peers and stuff. Its a weird stray thought that flits through my head. "I want to protect you and yours. I mean, I will, of course. But if I knew what is really going on, it could help tip the scales. What's up with the cargo?"
She lowers her voice, "If we lost a single crate to those pirates, we'd have been kriffed for cash. We're already running on fumes... I'd stand to lose my fleet — with no reimbursement for my investments — at the drop of a hat. These investors... They're cutthroat..." You get the impression she's not feeling particularly successful right now.
I put a hand on her shoulder now, sisterly-like. Well, for Mandalore, at least, "I got your back. And that pod should get a little extra, too. There might be some bounties on one or two of those pirates, who knows? This might be the little windfall that helps out. It's going to work out. We're going to finish the trip, and maybe sometime later, we can have a drink and laugh about this."
There, Jaina. You just got a Kelb-flavored pep talk. They even work on sober Mr. Burr.
Best way to find out, "Why do you ask, Jaina?"
(spending the third hold)
What does she wish I'd do?
I'll just avoid the whole bit about her sticking around. I mean, I'm tempted to tell her to pick up another job, worry about the wolf at the door instead of me. But I respect her, she's capable of making her own decision. And to be honest, I could use a ride home.
I'll head on to check on my crew. I want to talk to Squall. If I can get her alone, I'll ask, "Squall, how are you doing?" I do want to check in with her, but I've got another question to ask.
"Hey listen," my code phrase for shut up, I'm talking at you now, "I'm curious about how those pirates stuck to us through five jumps. I'm no astrogation expert, but that seems like some really tough calcs to make. Do you know how they were able to stay on top of us for so long, Squall?"
Her eyes widen, and she puts a hand on your chest, "Ooh! Do you think one of the passengers works for them?" She whispered that last part, like it was a big secret.
How far away is Kestic Station?
Kestic is 3 days away at most, and there's only one more jump before Kestic. Normally Pirates wouldn't chase down a ship that close to a station — but you do have some of their men... Who knows how big they were... They had torpedoes though.
Squall looks you in the eye, "should I skim the logs?"
I'm going to go to see one of our prisoners. Who's watching over them right now?
How are you going to go about this search?
"Have a seat, I just wanted to chat." I motion for a seat, I'm not pointing and ordering, just offering. "I'm a fan of your music, Bizzu. Have to say, you're the last Rodian I expected to see in a pirate crew. I mean, you can really wail." I'll give him space to react. I'm curious if he's defiant or apologetic or what.
"Bizzu, I'm not going to torture you or anything." I say it calmly, keeping eye contact. "I know there's some trick those pirates pulled to keep up with us through each jump. We only have one jump left before we hit Kestic Station. If you can finger who is broadcasting our location to your former friends, maybe we can work out some kind of deal."
(Rolled: 2d6+1. Rolls: 3, 4. Total: 8)
(+1 XP)
I pull out my communicator and call for Jaina to come see us in this room. I don't want to surprise her. Oh, I'll let Squall come, too.
Bizzu steps out behind you, eyeing Squall and Jaina blankly.
I look to Bizzu, "Is the mole one of your men?"
You go room to room, and the passengers are being (relatively) co-operative. The Nikto couple seem disturbed that you're searching through their stuff, but they don't have anything that could even connect to the cortex. Karsin has a communicator, but its ID doesn't match the ones in the logs Squall has. The human family is so poor they barely have the shirts on their backs... You find a few pictures of a mother, no longer with them, and a stash of credits. "Enough to make it to Tatooine," he assures you — or maybe his daughters.
... That leaves your Zeltronian friend ...
What's bothering you as you go to knock on his door?
Of much less concern, Squall is quite taken with the guy, so she'd be heart-broken if he is the mole.
And last, but not least, in the back of my mind is the possibility that Bizzu might finger the wrong guy on purpose and we think we're safe, when we're not at all.
Jaina calmly answers, "we need to do a security sweep of the room. Can you please step out for a minute?"
The Zeltronian looks confused, like this has never happened to him before, "Hmm... Well, I suppose I could." He turns off his datapad and rises from the bed to walk over to you, "Is there something wrong with the room?"
"We're doing a sweep, that's all. Want to make sure you all arrive safely." When he comes out here, I'm anxiously to see how he reacts to Bizzu.
Bizzu looks over to you Kelb, and nods once. What do you do?
Squall gets to work sweeping the room. You notice his datapad fell to the ground out here when you struck him. After a short time, Squall answers, "he doesn't have anything in here... Maybe the Rodian is wrong?"
Jaina picks up the data-pad and asks, "what about this?"
Squall takes it reluctantly, and does some tests on it... You can see the disappointment on her face when she spins it around and shows you a match against the logs.
I look up to Squall, "Squall, can you shut down his communicator?" Then I stand up, looking at Bizzu, "Thanks, Bizzu. I'll escort you back to your men. You need me to rough you up or anything?" I glance over at Captain Jaina and give her a wink.
Jaina looks down at the stunned Zeltron on the floor, and then back to you, "What should we do with him? Lock him up until we arrive?"
I tell Jaina, "We could keep him in his cabin until the trip is over, then dump him on the authorities." Since he's not part of Bizzu's crew, he's not part of the deal, and I really don't like this guy.
Jaina agrees with your plan, "hey, if he's got a bounty, then we're better off for it."
Squall seems worried, but nods obediently.
"Squall, we'll turn him in, and if he has no priors, he'll be out by the time we get back from our op." I get a bit more serious and add, "Don't forget, he was working with a band of pirates who wanted to rip a hole in our hull and let us vent to space. He's really, really attractive, but he's not your buddy."
Reading Squall:
(Rolled: 2d6+1. Rolls: 6, 1. Total: 8)
(+1 X)
She just wants you to be sure is all...
Once we have him settled, I'll look over his datapad with Squall, have her show me how the communications works. Also, I want her to validate this is his, see how easy it would be to fake the comms coming from his datapad.
While she's doing that, I'm heading to the small autochef and getting out some peppers. I'm going to mess up my sinuses a bit in hopes I can mess with his pheromones. Can't be too careful.
Once he wakes up, in binders, we'll chat. But really, this is for Squall's benefit, I'm telling myself.
You manage to mess up your sinuses really good — not enough to affect your work, but enough that you may not sleep too well tonight. Do you make Squall do the same thing?
The Zeltron jolts back into consciousness, bound to his chair with his hands behind his back. He narrows his eyes at you, "you had better not have bruised my face, Kelborn. People do not trust a man with a black eye." He spots Squall out of the corner of his eye, and you spot his posture change... He's trying to get her onto his side.