Nezzy has called an emergency session of the council. People are worried, some completely on edge. Nescafe doesn't show up, he's busy working. He sent word through Kiddo that the water treatment facility needs to be rebuilt. It will take months.
Stitch,
Metro wants to meet with you just before you go into the Council meeting. It will make you late, but it seems urgent.
What do you do?
Comments
"Hey. What's up?" I ask Metro when I see him. I know he wouldn't pull me away from the council meeting without reason.
Metro was, of course, hiding out in the room. He doesn't want to be around Council, he likes to lay low. Has he ever looked this worried? Or is it stressed? He's pacing, "Stitch, Nescafe and his engineers are costing everyone time and resources. I've seen what he's set up on the fabrication machines and his specs are off. He's going to take two, maybe three tries to get it right. It's not his fault, this is out of his expertise. And, he's not that intelligent, just crafty." He closes his eyes for a second, then looks at you, "Working by myself, I could fix the water treatment facility in three weeks. If I ran Nescafe's team, we could do it in two."
"I will try. It's just... sometimes they don't find the most efficient way to do things."
Metro nods, "I know. But I am very worried about the sustainability of the entire ship if the water isn't back online soon." He sighs, an act he's picked up from you to show frustration. "I know I don't need to spit out probable outcomes of a few hundred people living without a major water supply. I know you know the risks. I'm worried, Stitch. I cannot, through inaction, allow these people to come to harm. I will go in to work on the water treatment facility. I'm going in a few minutes. I don't know how it will work out, or when I can come back. I... I love you."
"Can you wait, just a bit? Maybe I can suggest you help during the meeting. I..." I swallow. This is rough. This is the bit I haven't wanted to admit to myself. It was one thing when we were in Boomtown or Salt- where we could keep away from everyone. Here... it's just not possible. "I don't want them to take you away from me."
If I had anything left in me, I might have cried, but I'm just out. "I love you."
He moves in to kiss you, a sweet kiss, one that speaks of his love, and how much he'll miss you. He pulls back a few inches, just enough to look into your eyes. "Or... order me to stay here. I can do it, for a half hour." He swallows once, looking deep into your eyes.
So much trust. He handed you the reins. Can you do it, Stitch? Like you did to Svenja?
"I... order you to stay here." I stutter between sobs. I can't even look at him.
You don't see his expression, since you aren't looking. But you can't avoid his response, which is a quiet, measured, "Affirmative." No malice, no sound of hurt in his voice. And, you note, it isn't some robotic monotone. It sounds like your Metro.
I'm guessing you want to get this council meeting happening, right?
The meeting is tense. Nezzy calls it to order, letting everyone know that Stitch sent a note she'll be a little late, and that Nescafe won't make it. She explains to the Council, "Alright, we're still gathering details on what happened. Here's what my guys have so far. About two hours ago, three bombs went off in the Water and Air Filtration Center. The bomb was set off by a small group of folks who were not residents of the Ascendant. Kiddo," she says as she looks to you, "Do you have any more details you can add?"
I pause, "a few, like Costco, and this other guy I met — Bega — they don't seem affected. But the number of folks who are affected is just too frakking creepy... Drinking that water is not an option — and I told 'em that. They've tried visiting a few times, to convince folks to drink the water, but I've kicked 'em out. Apparently they're dead set on us drinking that water..."
Bacardi says, all cool as a snake, "You know, we have an opportunity here. We've been slowly losing the battle of keeping this place working. More and more folks outside, refugees, thieves, low-lifes. Not to mention some of the squatters who do next to nothing but stay here." He looks to each of you.
Stitch,
You come in as Bacaardi is in the middle of an address to the council. This is where he's at:
"What if we only give the water to the folks we want to stay? Offer a ferry service or somesuch to get the riff-raff out of the Ascendant, ship them to Trench or Armour, drop them off. Then when things are back up and running, we stop opening the bay to outsiders."
Hublot jumps up, "That is giving half of them a death sentence!"
"I think I can help with the water situation." I join in. "How long will it take Nescafe to fix the systems? A month? More? I've got a friend who can cut it down to two or three weeks." I don't want to say his name. As if that'll help. He's gonna be down there in a bit, working on the filtration anyway. I'd thought about keeping quiet- he'd just start working and maybe Nescafe would listen. I can't take that chance, though.
Barilla says, "Who's your friend, and what will it cost us?" Bacardi nods, the others are also curious who the mystery friend might be.
It won't be enough. They'll grill me about him. They'll scrutinize him and his work. Once he finishes, they'll put him on some other job. Then another. I clench my jaw and swallow.
Nezzy stands up, "That's enough.... Listen, Stitch, you've done a lot of good here. I trust you. If this friend can work with Nescafe to shorten the time, then I think its worth it, especially for some jingle and parts. Let's put it to a vote."
Kiddo, feel free to try and help out here.
(Rolled: 2d6. Rolls: 1, 6. Total: 7)
Metro is now a known entity in the Ascendant. Part of the Junk Radio crew, a masterful engineer, terribly secretive, and your friend, Stitch. Your friend who is trapped in your room. But that was his choice, right?
Kiddo, do you have any matters you want to bring up with the Council?
Kiddo, let's skip to the next day. Who's part of your crew going to make deals for water?
Can you roll your Moonlighting and let's see how that pans out?
I'll work Brokering Deals (1-barter / shut out) and Pursuing luxury (beauty in your life / you wind up in a bad spot)
(Rolled: 2d6+3. Rolls: 3, 1. Total: 7)
Oh, that feels like a new scene to me. Please go here.
As soon as the meeting is over, I rush back to my room. I can't decide if I'm hoping he's there, or dreading. I should go to the infirmary, but I'd like to sleep for a week.
Metro is there, waiting. He offers you a smile, and moves to pull you into a hug. Amelia is working on a small puzzle on his tablet, something he wrote for her a couple nights ago when she showed some skill with the device. "How did it go?"
I should figure out what the hell's going on with that water from the cult. I put a hand on Amelia's shoulder and smile at her before I go to the infirmary.
Metro doesn't let you escape him right away, holding you close as you explain what happened. He pulls you into a kiss, a long one, it may be a while before he gets another, you know. When he pulls back, he says, "I will work it out with Nescafe. Thank you for your help, Stitch." He says goodbye to Amelia, who isn't cold, just still not sure what to make of him. Then he's gone.
The infirmary is quiet, like everyone heaved a sigh of relief after the events of a few hours ago. With Rinso heading out with Kiddo, Weetabix's death, that leaves Omo and Janco. Omo is here, in the waiting room with one of the Candies, a woman named Spunk, who is feeding Abba right now... or is it Zabba? They aren't identical twins, but they look an awful lot alike, with their dark curls. Oh yes, its Zabba, she's the one with blue eyes.
Omo says quietly, "Hey boss. I just checked on everyone. They're ok. Janco left a, uh, a little while ago. For-for breakfast, I think."
It's good I've walked to the infirmary a million times- my feet know the steps. It's not even like I have too many thoughts swirling around in my head. I'm just dead tired. What time is it? When was the last time I slept? I should probably just go back to my room and sleep, but there's work to be done.
A thought niggles at my brain. I could use one of the drugs I've got. Just this once. It's not even like there's coffee to be had. Just a small bit of stimulant, that'd help me get the work done. I almost consider it, but then I'd have to walk over to the pharmacy and I am just too tired. I sit down in front of the microscope and go to examine the water sample next to the sample of Costco's blood.
(Rolled: 2d6+3. Rolls: 4, 1. Total: 8)
You sit in the lab for a few hours researching. You're nearly at it when there's a knock at the door.
More like banging at the door.
"Doc! Doctor Stitch!" Omo calls. You've zoned into the miniature universe of your scope and lost the outside world. She needs you to go over the daily meds, you realize.
You're so close to getting your mind around this, Stitch. One more hour of focused work, you'll have this thing pegged. You went down a rabbit hole or two, but now, you're on the right track. But there was no time for notes. The patients can wait, nobody will die out there. Janco should be taking care of this, but is she back yet?
What do you do?
"Where's Janco?" I ask, not taking my eyes off my work. "Can you try and find her? I'm nearly done, and if I stop I'll have to start over." I mean to say it in a kinder tone than it comes out as.
Omo nods, "Sure, boss." She doesn't really react to the tone, it doesn't bother her, her being an ex-Candy and all. "Thing is... I'm the only one here. I mean, on staff. You know?"
She thinks for a second, "I'll send Spunk after her, ok? Just doesn't feel right leaving sick people all alone. I got this, get back to your thing, doc."
A small part of my brain tells me I should go out there. It's not right to leave Omo in charge of all those patients. I'm just so damn close. If I have to start over again that's hours longer I'll be in here, taking more time away from patients.
I shake my head a bit to get those thoughts out and get back to work.
Finally, you're not sure how much longer, but finally, you produce some results. The water contains micro-organisms, that "colony" you saw in your vision. The microbes, they can communicate to each other in close proximity, or through their hosts.
They are not affected by heat, so boiling water will not affect them. They are susceptible to extreme cold. Freeze the water, they die. With winter season coming on, this could be why they're becoming very aggressive.
Of course, with your healing touch, you can destroy them as well.
The blood gives one last clue. You can develop an inoculation, but it's going to cost you a fuckton of jingle to gather the supplies from other holds. You have enough for ten folks here, once you develop the serum. That should take a few days.
I catch up to her. "I'm sorry. It doesn't help at all, I know, but I'm still sorry." I tell her. I want to look into her eyes, hold her hand, try to connect with her- even a little. It comes out weak.
What do you do?
I go to check on Ollie first.
He looks up when you come in to check on him. He could probably check out soon, right? Why haven't you send him on his way yet?
"Hey there, Doc. S'pose, you need some samples o' me?" Ollie says, which is his way of asking if he needs to pee or give blood. Hump's sleeping on the extra bed in here.
Oh and by the way, you're infirmary has eight new patients from The Bay. Omo tried to check them in, but Janco's having to fix things up. It's going to be a long day.
What do you do?
Ollie could go home soon- but to what home? I was just about to discharge him when the explosions happened. The safest place for him is the infirmary, so I made up something about wanting to check his electrolytes out.
"No, not this time." I tell him. "How are you feeling?" I ask him.
He sits up a bit straighter, as if it would put him on eye level with you. It almost works, "What 'bout you, darlin'? You look stretch'd thin an' wore out. C'mon an' sit wif ole Ollie. Tell me yer tales." He pats the bed near him, gives you a tiny grin.
I'd like nothing better than to sit down. "I'm sorry, I can't. We got 8 new people from the bay." I sigh.
"What's yer trouble, darl'n?"
* Heal one segment
* Take +1 Forward
Oliver listens close, he's an active listener, lots of "uh huhs", "oohs" and "ahs". He asks questions, too, gently interrupting for clarification, never drawing the attention to anything he has done or seen, just queries so he understands your meaning.
Once you're finished, you feel better, markedly better. He pats your hand, thanks you for the story, and urges you, "Now, darl'n, you oughta come back evr'y once in a while, an keep me fresh on yer life. I bet, even wif both my lungs, I couldn' 'ave kept up wi' ya."
He urges you onto to your rounds, and as you're leaving, his son Hump is making his way down the hall to see him. The eight new patients are ahead of you. All of them are injuries from the fight in The Bay. What's the patient you're most worried about when you check Janco's charts?
I smile and nod at him- I'm still tired, but the weight of the world has been lifted off my shoulders.
The patient I'm most worried about is a boy- he was trampled and I'm afraid his spine was affected because he's reporting diminished feeling in his legs.
You can try to heal him with stock if you like, or save the stock, and give him some therapy that won't use up resources, but he won't be able to walk again.
What do you do?
OOC: Heal roll incoming.
(Rolled: 2d6+2. Rolls: 4, 3. Total: 9)
(Rolled: 2d6+1. Rolls: 2, 1. Total: 4)
• he’ll be in and out of consciousness for 24 hours.
• he’ll be bedridden, out of action, for at least a week.
Other than that, as long as he can be kept here for that week or so, you and Janco save his legs!
As tired as you are, you still realize Janco was not pulling her weight. You know she is still grieving, and even though she's refusing to take a break, she needs it, more than you. If you let her keep going, she's going to make a mistake sometime soon.
"Hey. You need sleep." I tell her. "You need it even more than me, and that's saying something."
OOC: Read Janco incoming.
(Rolled: 2d6+3. Rolls: 3, 2. Total: 8)
That's what she's really feeling. Guilty, lonely, despondent.
"Why'd you leave Trench?" I ask, softly. I'd known she was from there, but had never thought to ask.
This whole planet isn't really mine, much less this infirmary. Most of the time Janco works with me, makes me feel like I'm not stepping on her toes. I want to repay that, if I can.
She looks away, the fire drained again. "But, I might need some time. I'm... I'm sorry, Stitch. It isn't fair. You're swamped. No. I can. I can stay. Or we can work something out." She needs the time, but she'd stick around, for your sake.
What do you do?
I'm selfishly hoping it won't be a long while, but I certainly can't begrudge her the time. This woman is the reason I'm walking again.
With Janco gone, Metro working, who will keep you from falling apart, Stitch?