Dreegon Halfex sent along the contact information for a gentlewoman named Miss Por'parets — a recent widow who owns a massive tract of farmland in the western continent. She's invited you out to her home overlooking the sprawling planes — the manor itself being just outside a small town called Starman's Hollow. What's the history there, Kelborn? Why did the place catch your eye despite its relatively small size?
Who did you bring along on this meet and greet?
Comments
Pem and Nill are here. Jazz is nearby, watching my six. Squall is keeping up comms on the ship with Jaina. I've been working with Macks on converting into our sometimes-sniper, so he's back a few hundred meters. Tezz is his spotter. Everyone else is on the ship, keeping an eye on the skies.
I spent a summer here once, with Jazz. Well, truth be told it was "our summer", when we tried the whole relationship thing. It caught my eye because it was remote. We were on the run after a mission went bad. Some Black Sun thugs wanted their pound of flesh and I wasn't about to give it up.
I'll head up to the door and rap on the front. Or wait, don't they clap loudly on Dantooine? I'll do that, too. Just in case.
"Thoughts, Nill?" I ask quietly as we stand outside waiting.
The door opens not long after, and a tall, middle-aged Cerean woman answers the door. She's well groomed, and very proper. "Hello, can I help you?"
I snicker at Nill's derisive comment, but don't add to it. I give Miss Por'parets a nod of greeting, "I think we have a mutual friend. Dreegon sent me." I won't say more. I am glancing past her inside her home. I'm nosy like that.
Presuming you follow her, she guides you into the living room just by the door, and offers you a seat on the couch. "Can I offer you something to eat? Drink? I can make tea... I presume you must be Miss Vizsla then? You're here to help me with the matter of my Husband's estate?"
"I am." Stupid Kelb, introduce yourself. You think your rep proceeds you out here?
I follow her in for tea, as does Pem and Nill, if she likes. "I'm here to help with his estate, yes. What happened?" I'll take a seat if she offers, it's polite out here.
She returns with some tea and hors d'oeuvres, setting them down on the table in front of you. "The issue is that his friend and business partner, a Bothan named Borsk Sei'Is, has — shall we say — performed a hostile takeover of my husband's business..." She pours you all some tea, and remains standing, "barring us access to my Husband's office and things. There are some sentimental things — letters, pictures, objects in his collection with some market value — that I would like you to retrieve for us."
She looks between you all, "will this be a problem?"
I listen close to Miss Por'parets, watching her tell her tale. I find it odd that she would go to someone like Deegon for this. But Dantoine is far outside the reach of the Empire. It's an option. We're that option.
"It's not a problem," I answer confidently. "Give us the details. We'll get to work."
The list is pretty straightforward: the contents of his safe (the combination enclosed for convenience), a prized painting hanging over his desk, three separate documents from a filing cabinet (case numbers included for reference) and one private heirloom – something that brings back memories for you – what is it?
I look over the datapad, but when I see the synth-crystal, listed as a green coloration, it stands out. Jaster gave me a green synth-crystal pendant during that summer. It's a local custom, like a promise ring on Alderaan or a love choker on Mandalore. When Jazz and I broke up, I buried it. I was angry and stupid. Angry at him, at me, at the universe.
"We'll get them, ma'am." I reply as I put the datapad in an over-sized pocket in my coat. "Anything we should look out for?" I take a long sip of tea, to give her time to think on an answer.
Por'parets nods, "the Sheriff in town is an old militia man, and he's got a posse of goons who follow his every word. He's a good man at heart, but he has a tendency to follow the letter of the law, and not the spirit — if you catch my drift. Please don't hurt him or his men, if you can avoid it."
I did. He cheated on me. In retrospect, I pushed him away. She was cute. I don't blame him. Well, not anymore. It was a nice illusion while it lasted.
"No promises, but I'll avoid bloodshed if I can." I answer. Not committing to it, but wholesale slaughter in a nice place like this isn't something I want to do.
But I do want to get paid.
If we're done, then I'll make nice and leave. If she has more, I'll listen. Oh, before we go, if Pem has questions, I want him to ask. I'll give him the look to make sure.
You step back out into the daylight, and Pem starts listing the names over the comm to Squall. There's a long pause before you hear Jaina whisper Squall's name, and Squall replies, "What? Uh, oh! Yup. Ok, I'll get right on it."
Jazz comes over with the landspeeder you rented to get out here and opens the door for you guys. "What's the plan, Kelb?"
I hop into the landspeeder, making note of Squall's lack of response. I'm getting worried, high time I chat with her. "Recon. That's what's up. Squally will check security tech, Nill will get a peep inside and you work on the employees for angles." As the speeder hums to life and we start moving, "Macks and Tezz will look for snipe spots. Jazz will plan this one with me."
When you plan an infiltration roll+sharp. On a 10+ hold 3, on a 7-9 hold 2. Spend your hold 1-for-1 during to disable security measures/avoid notice as you see fit. On a miss, you execute your plan perfectly, but an unexpected hiccup has arisen.
(Rolled: 2d6+2. Rolls: 6, 3. Total: 11)
Spending one hold to disable roof security measures
You climb up and over to the Agricultural Building's rooftop, and disable the security measures at the door with relative ease. Squall's diagrams of the circuit made splicing a breeze. The door slides shut behind you, and you've only got to go down two stories. You know the CEO offices up here have security doing regular passes, and the foyer to the offices is open with a night clerk.
At the moment, only the night clerk is up here. Jazz motions that he has eyes on the clerk, and is waiting for your command.
What do you do?
What do you do?
(Rolled: 2d6+1 . Rolls: 2, 2. Total: 5)
(+1 XP)
You fire off the stunner, and the clerk drops like a stone. Jazz moves quickly to grab the girl in the lift, but she hits a button and the lift doors slam shut in his face... "Kriff!" he screams, kicking the lift door, "Should I run after her? Or do we rush this?"
I'll move forward, less cautious, rifle at the ready. I hope Jazz can catch her and stun her, I don't want to waste these people.
Spending second hold for Jazz to "fisable security measure, aka intern girl.
What do you do in the meantime?
I'm curious — did you explicitly give Nill the order to stun people? Do you think she'll follow it?
You make it to the office and it's under lock and key... of course. Given that you're basically unmonitored here, how did you dispatch of the lock? When the door finally swings open, you step into a lavish office, adorned with textiles, and paintings, and trophies of all sorts. Mr. Por'parets was clearly a man of fine tastes. You have the combination to the safe on hand, but you also know there are likely cameras in here.
Do you care about being on camera, given that you're in full battle armor?
I'm doing this job, right? All alone, and that's zeng. I like doing stuff by myself sometimes. But I'm worried. Thinking about the last time I was here, with Jazz. Thinking about Squall and how she seems so off. Did I trigger that, taking her to the spice den? Is it something I did, or shouldn't have done? She needs me, and I'm busy bumping pretties with Jay. Grabbing what fun I can. Selfish.
The locks are nothing to my little torch. I've got a neat little add-on for my right wrist, rarely attach it, but figured it would work here. It's a blowtorch. So I point fingers down, aim with my wrist and burn holes in the stuff.
The armor hides my face, but well, not many Mandalorians around, so I shoot the cams if I see them. Not too terribly worried about them, to be honest. Quickness is my ally.
Nill comes on the Comm, "She's getting off on ground, Jazz. Move quick!" Then there's a loud scream, and a blaster shot going off... There's silence a minute, followed by, "shit... Girl is neutralized. Stunned. I'm getting in the lift and going up to 4. I don't think anyone heard her, but she's loud..."
Jazz grunts loudly, but responds, "Alright, coming to you Kelb." Once you've dumped everything in the safe into a bag, you find the green crystal — like the one Jazz gave you — tucked neatly into the back of the safe. You pull it out, and Jazz opens the door behind you. He sees the crystal and stops dead in his tracks.
What do you do?
Stow it, Kelborn, you're working now!
I stuff everything in a pouch and move for the exit, motioning for him to cover me. Silent hand signals, no words. We're almost done.
Almost done.
What do you do?
(Rolled: 2d6+1. Rolls: 5, 6. Total: 12)
(+1 XP)
Stupid Kelborn, stupid!
Nill spots you guys from the lift, and darts after you as you run for the stairs. You'll be out on the roof around the time they wake up. What's the plan here?
"When we hit the roof, we're flying out of here, back to the regroup point." I call as I bound up the steps, "Jazz, carry Nill. Macks, keep an eye peeled!"
Squall pipes up, "I see a call going out to the local authorities... Response time is expected to be short. If the Sheriff has reason to suspect off-worlders he may landlock all ships in port until he can inspect the crew... Should we jump to the next port? Touch down out by Por'parets?"
Jazz looks to you as he sets Nill down, "you get everything on the list? We could blow this Popsicle stand..."
AUF for the sneakiness:
(Rolled: 2d6+1. Rolls: 2, 2. Total: 5)
(+1 XP)
I'm watching Jazz and Nil now. How are they doing? Does he like her? That would be, well, nice.
OOC: remember you can spend bonds to read, if you have them.
Tell me what's up Jazz.
(Rolled: 2d6+1. Rolls: 4, 1. Total: 6)
(+1 XP)
What is Jazz really feeling?
You pull up to Por'parets' place in a huff. It's a little past midnight. A light is still on upstairs.
What do you do?
As we're waiting, I switch to a private comm channel with Jazz, drop into Mandalore dialect, "When we get airborne, I want to speak with you."
After a brief moment, Por'parets swings the door open and invites you all inside, "What happened?" she asks, "has something gone wrong?"
I drop into Mandalore when I want to talk just to Jazz. It's funny, because I realize just now that Jaina could understand us, too. I'll have to think about that.
Jazz is looking antsy, and Macks approaches you. "Boss... Pem isn't back yet..."
I look back to Nill, Tezzik and Uduun, "I'm heading back for Pem, Jazz is with me. Hang tight here unless security comes this way. Macks is in charge."
I slip on my helmet, comm to Squall, "Squall, where was Pem's last ping? He hasn't made it back."
(Rolled: 2d6+1. Rolls: 1, 4. Total: 6)
(+1 XP)
Did he surrender, or open fire, Kelb?
"Squall, where's Pem?" I call as I take off, knowing Jazz will follow. I'm going to save my teammate.
== END SCENE ==