Kiddo,
You're walking across a scrubland, the wind waving your hair, eyes searching for the next watering hole. Big Rinso is walking right beside you, like always. Towering above you, his big M41A pulse rifle in his thick hands, tribal tattoos run up the left side of his neck. He is quite muscular, too. Are you two an item or what?
Walking just behind you is Humphrey, your gangly brother. He's talking with, or more like being talked at by Brillo of the Book, the odd mutant man who travels with you. Brillo is telling Humphrey about the air speed velocity of an unladen swallow, or some other trash. Brillo is covered in sweat, but he refuses to take off his crimson robes when you travel where others might see him. Is he embarrassed of his body or is he really that religious? This older man wears goggles with thick glasses that make his eyes look like giant black orbs. Does Humphrey give a frak about this stuff or is he just being polite?
Just ahead, V.B signals that you've reached the valley. After meager beginnings as a scrubber girl, she has become an absolutely stunning young woman, long raven-black hair, skimpy clothes cut away for function, not form, yet still make her look incredibly lovely. Even her mechanical leg, which doesn't seem to impair her light step, is a work of art, not a crude implement. VB had some odd breathing disorder before she lost her leg in a Junkfall, but somehow, she's still here, doing better than anyone expected. How did she survive, do you know? She's pointing towards something below in a valley ahead. Is that a Junkfall, or something else?
lime is here with you. Is she a normal part of your crew?
And you have a very, very weird feeling, for a moment, that someone out there is watching you. Someone very close to you once, but now, far away.
What do you do?
Comments
I look over to the rock of a man walking beside me, and eye him up and down. Rinso's really grown since he was a kid... You'd never guess that little scrubber boy would turn into hulk central. Are Rinso and I an item? Hmm... Not really, I guess. We did the standard school ground exchange — y'know, the I'll show you mine deal — but really we're just close. Rinso was there when my Ma got sick... He doesn't know it, but I'm glad he was. He helped me through some shit. (Rinso has Hx+1 with me)
I turn back to Humphrey and give him a level look, "c'mon Hump, ain't you thirsty yet? Get a move on!" I give him a lot of beef, but it's just 'cause Dad told me to keep an eye on him. I mean, the Salt flats are harsh, right? I'm just preparing him for adulthood! I don't think he buys it though... He's just like Dad. Ma told me once that Dad could weather a storm of insults, and not raise his voice once — yeah, Hump's just like that. (Humphrey has Hx+1 with me, if he's a member of the crew)
Brillo on the other hand, he's a weird one. I trust him about as far as I can throw him — which isn't very far — but he's real handy, and he occasionally makes Hump laugh, so we keep him around. Brillo's not that embarrassed 'bout his body — the man's been naked in front of more women than I can count — but he is pretty religious. That bit about the old gods? Yeah, I wasn't joking. Nobody believes that shit anymore — nobody except Brillo. (Brillo has Hx+1 with me. I take Hx+3 with him)
I smile and toss my hand up in a big wave back to VB. Man she's pretty. I mean, I spend a bit of time dolling myself up in the morning, but VB's made it an art. She's swapped more than a few tips with me... My Dad took her in when the Order went belly up, and Uncle Lee got her on some puffers that fixed her breathing real good. I follow her directions into the valley below and haul out my binoculars. Did she find something? (VB has Hx+1 with me)
... Nope. Or... Wait, yup! Holy crap! It's got an insignia! "Hold up!" I say dropping down, "contact! Check for anyone on the perimeter." I stash my binocs, and twist my Ma's ring between my fingers. I look back and spot lime behind Hump and Brillo. "Best stay back, yeah? We'll get you to Redcliff in no time!" She's what you might call a repeat customer — running messages from place to place. I like taking her on when we run into her. She pays well, and she was good friends with Harmony... I miss Har...
Hump looks like he might object, but Brillo nods, "Yes, we will hang back. I'll keep the boy safe. Not a problem, ma'am." He gives a curt nod, some kind of weird salute he does, then continues to tell Hump about African swallow migrations. Hump resigns himself to the conversation, asking what an African is exactly.
VB squints into the sun, peering across the valley. Then, she points across the scrub towards a small band, maybe a half dozen folk, making their way to the wreckage as well.
Rinso follows VB's gesture, then looks down to you and says in his baritone voice,"Kiddo, looks like someone beat us to it. Let's get up close enough to see if they're trouble, alright?"
You can try to head for the little band to parley, or race down to the wreckage to try and claim it first. Let me know what you're doing.
Also, does your crew fight over wreckage normally? It's a small group right now, who have you lost most recently? Anyone left the group lately?
That's the other thing Brillo is good for — not getting involved in fights when he's got a choice. If we're with folks, it's always nice to have a member of the team hang back with them. I turn back to the valley, and follow Rinso's finger to the group of incoming scavs.
"Shit..."
I look back to Rinso and follow him at as quick a pace we can keep without giving our position away. Nothing's ever simple with these drops — someone's either sitting on them, or the shit in them is only worth jingle to folks who don't have it, or one of those frakkin' eyes pop out. I hate those things. It usually comes to gunplay, but never when you'd expect. Finding a drop in the middle of nowhere, between two nowhere towns? Of course there's gunna to be two scav groups in the same damn square click. The surrounding clicks? Empty — but this one? crowded.
"You know they're gunna be trouble, Rinny," I say in a huff as we close the distance to our vantage point, "they always are! We were here first, let's just go grab it, yeah?" I pat him on the shoulder, 'n start the run down with or without him.
This is going to be trouble, I bet... I grab Auntie Ruth's boomstick slung over my shoulder that's bouncing free. I can feel the engraving she carved into the hilt — Baby Ruth ♥ Kiddo — she and my Ma taught me everything I know. Ma quit before she got sick, but Ruth fought hard and bloody to the bitter end. I still remember that look in her eyes when she handed me the boomstick — she knew she wasn't coming back, but she ran in there anyway. Ruth was a badass.
VB, though, she was born to run. She travels light and the two of you are sprinting down the valley towards the wreckage.
The ship is in pretty good shape, considering. The hull is split in two spots, but it didn't hatter upon atmo entry.
As you run down the valley, which has a decent grade to it, you get a better view of the others, those six that are also trying to make it. They're dressed in scrounge wear, most of them male, no big guns carried. They spot you and pick up their pace as well.
Let's see you Act Under Fire to beat them.
When the half dozen scroungers pick up the pace, I laugh and point them out to Vee. "Oh no you frakkin' don't!"
(Rolled: 2d6+3. Rolls: 1, 3. Total: 7)
But Rinso, he won't beat them, that you know. He's got his pulse rifle up and he's about to stop and probably pop off a warning shot.
You're close enough to see the white of their eyes, really. They look similar, probably related. Two young men, an older man, who fell behind a while back, and a young teenage girl. Which one of those three in the front do you recognize?
A couple older men, one with a handaxe, are coming up from behind. They don't have anything more than a few pistols and knives, but they do outnumber you.
What do you do?
"Back off Timmy!" I cock my gun loudly for effect, and a shotgun shell goes flying wild through the air, "We got here first! It's ours!" Outnumbered or not, you can't back down from a find like this... You show a chink in the armor one time, and folks walk all over you.
With a clear voice, Timbits says, "Whoah there... Kiddo? Holy frak! You're alive!"
Dunkins makes a sour face, which seems natural on her, "What kinda name is Kiddo?"
The uncles are splitting up, trying to make sure there's no easy targets. Rinso has stopped running, you don't see him, but you know he's got his rifle up and aimed.
What do you do?
Then I hear Dunkins' comment and I shoot her a cold look, "Funny story — frak you." Man, I've heard every name under the suns, and somehow I'm the only person I know who gets flak for a perfectly good name.
I turn back to Timbits, "you know the rules, Tim — and you also know Vee and I aren't the only people here. If you wanna sit here and catch up, that's fine, but you know I get antsy when people box in my haul."
Here's what Timbits looked like the last time you met (when he had a sweet rifle, which he doesn't now):
"I know, I know, Kiddo," Timbits says. "If VB is with you... hey, Vee. Then Rinser is the guy back there on a knee aiming at me. Hey Rinso! I see you!" He waves towards Rinso behind you.
"Only the three of you? For THIS haul? C'mon, girl, let's work together on this, sort through. You guys get first picks, and we get a little somethin somethin for helping you out. Yeah?"
Dunkins struggles against KK, "I just want the food!" She's acting like she wants to wriggle free and keep running in, eyes hungry and drek.
This is Dunkins, by the by:
My eyes narrow, and I quickly scan the group for a second until Dunkins so thoughtfully interrupts. I shoot her an impatient look. "Easy sweetie, everyone's hungry." Even me. Frak, doesn't mean you can just freak the frak out every time you spot a can of Zoodles or something.
I turn back to Timbits, adjusting my grip on my shotty, "I got folks here, Timmy, don't think I couldn't handle this haul on my own."
OOC: Read incoming.
(Rolled: 2d6+1. Rolls: 4, 5. Total: 10)
Krispy Kreme is dragging Dunkins back and away, and she's starting to calm down. Maybe some of it was fake, but you know the core of it was real.
Timbits is looking for an angle here. He's out gunned. So, if he can get his people some food and be next in line, he's okay with that. He figures his family can take back more and make up the difference of not getting first dibs. Of course, if it is slim pickings, then he's going to look for another angle.
Anyway, Timbits' gotta learn to take what he gets. This might be the only drop we see for a little while, and I'm not looking forward to starving because Timbit wasn't satisfied with his duly earned cut for being a slowpoke. I get cranky when I don't eat, and I'm already a little nippish — 'sides, a girl's gotta keep her figure.
"You'll get nothing if you try to screw me over Timmy, yeah? Squat, and more than likely a few new holes in that pretty little pair of pants you found."
Spending hold 2/3: c'mon man, give me a tell... How can I keep you from doing something stupid, like going to guns, or trying to screw me over?
"Promise us some food, at least." He says, finally, "It's been days." He looks back at his sister and uncles, "Equal share of food, and you get dibs on the first cut of the rest of the spoils. C'mon, Kiddo... we'll even carry some of it out for ya."
He's trying to seem fair, but you know that's partly based on the fear that there really are more of you. Once that disappears, he'll push for more. He's not committed to violence, as long as he gets some food.
"Your men get back," I point off towards a nearby ridge, far enough away that pistols won't be very useful, "you and — oh, I dunno — Redhead over there can chill here. The rest get back, and we'll make sure you get an even share of the food."
Presuming you don't frak with the deal, Timbits. Don't make me regret this.
Panrico nods, but he's got eyes for VB (of course) as he walks up. With a gravelly voice that reminds you of your pa, he barks, "KK, take Dunkins out of here. Give her some leather to chew on or something. Dayum, girl, have some fortitude." He looks at the guy with the hand-axe, "Dutchie, get everyone back. No need to be unpleasant, this is a big haul. Plenty to share. We all eat!"
VB seems satisfied, and she leaves your flank as these scavs start moving around. VB heads on into the ship, which means its just you, and Rinso back there probably fifteen meters covering.
Timbits is walking up, right by Panrico. They could overpower you, if they wanted. They're getting closer now.
What do you do?
Spending last hold: What do they intend to do?
He asks slyly, trying to spy him behind you, but not talking so loud he can easily hear, "Is Rinso coming in or staying out here?"
Once Rinso hands me the rope, I sling my shotgun over my shoulder and motion over to the ship. "Let's go boys — there's junk to be found." I'm gunna let the boys go in first.
Best you do that if you're gunna shoot someone in the back.
Tim doesn't flinch, he knows Rinso. But that gets Panrico a bit nervous. But the offer of food and loot keeps him moving, walking in front of you.
When it was still space-worthy, this freighter was a sturdy, if unimaginative, design. Not unlike a space train. It used to look like this:
The ship crashed because the beacon led it here, just like all the others. Landing thrusters fired too slow, and it plowed into this valley hard enough to skid for a half a klick before slamming into the base of the valley and nosing up it a ways, which is where it settled. This is a new find, right? Did it come down today?
So Kiddo, tell me. When you enter these crashed ships, what's the biggest threat? Internal automated security? Pressurized gases? Toxic cargo leaks? And are there ever people on these things?
Heh. Chill out, dude. I made that last part up. But seriously: an afterlife among the stars? What kind of bullshit is that? The standard, no-marker ships are easy to deal with, if a little annoying. A few careless scrubbers get jabbed with a needle, or spend a day barfing from inhaling too much shit, but you've got to be in a real hurry to frak that up. My policy is: secure the site, then take your time.
Anyway, in insignia ships — as VB, Rinso and I have taken to calling them — all bets are off. More often than not, though? It's not junk. I've heard stories of folks finding dead bodies in there, armed to the teeth, or rations and supplies for housing. One time, they found this thing that projects pictures on a wall!
As for dangers with insignia ships, it's mostly the security systems. Most of the time they get fried on reentry; but sometimes they don't, and you get stunned by these flying orbs we call eyes. They don't normally live longer than a day without someone to take care of 'em. Brillo has one. You should ask him 'bout 'em. I just shoot 'em when I see 'em.
This one's still cold to the touch, surprisingly, so it must be pretty new... I'm surprised nobody heard it land. It must have fired its thrusters pretty early on, compared to the other ones. I tie my hankie over my face before going in, and follow the boys down in, quietly slipping my Ma's pistol out. Good thing we found that silencer...
The impact has shifted most everything, a couple panels are torn and lie in the main corridor, their jagged edges poking up. Otherwise, no eyes yet, no moans or sounds of the dying, no strench of the already dead.
How do you normally strip one of these behemoths down? What are you looking for?
Anyway, this time I'm not doing that. I guide Timbits and Panrico over to VB, following behind them. Then, when VB's nearby, I point my Ma's pistol at Timbits and grin. Of course, they don't know I'm grinning, but it's mostly for me anyway. "Don't move boys — I'm thinkin' you'd look better tied up to that post over there."
(Rolled: 2d6+3. Rolls: 6, 1. Total: 10)
Panrico adds in that gravelly voice, "She aint gonna kill us, boy. She just don't trust you. Not that I blame her. Ya idiot."
What do you do?
I wave him back to the post, "Now listen to Panrico. He's a smart man."
Some time passes as you work through the ship, cataloging its wares. It's not the best haul, mostly spoiled food substitute, metal scrap, some toxic chemicals, which was the smell. But still, you can strip it bare, and there are personal storage lockers, the nugget of gold on these damn things.
You're up near the aux deck checking a locker for the aux bridge crew, in case there ever is a crew on this thing, and there's some good stuff here: food, clothing, even a nice weapon, a tablet computer, too. What catches your eye, though?
VB comes in, she's carrying what looks like a toolkit, looks heavy. She drops the metal box to the deck and comes over to look over your shoulder. How is your friendship, by the way? Or, is it like that? Are you two just allies?
"Nice trick with the ropes," she says quiet, even though you're so far away, it's doubtful anyone can hear you. "I teased Tim a bit. Never liked that guy. So, let me get this straight, we're going to kill them on the way out, right?"
What? I'm not cruel... Just practical! Sure, I could walk off with their share, but it doesn't sit right with me — that's not the way I operate.
Anyway, most of this shit really is junk — well, the back anyway. I skip into the crew quarters — this is my favorite part. Dad used to tell me you can tell a lot 'bout a person by what they keep by their bed, and I love trying to piece together what the lives of these crewmen might've been like.
VB comes up behind me while I'm thumbing through a bunch of old memsticks. A lot of these things have collections of art and music on them, and I really dig that stuff. Humphrey's got a music box that Brillo fixed up for him, and I love listening to music on it. Sometimes when we're camping we'll stay up late and watch the stars, sharing ear buds. Sometimes I'll sit there with Dad's old guitar, and try to learn some of the songs. It brings back a lot of good memories, yeah?
I turn back to VB and smile at her compliment. Vee and I are like sisters. You know how they say you can pick your friends, but you can't pick your family? Well, I practically begged my Dad to take VB in, and it's like I got the best of both worlds. "I get lots of practice," I tease, turning back to the memsticks, and shoveling them into my sac.
I pause a minute when she asks if we're going to kill Timbits, and pivot on my heels to push past her without looking her in the eye. "No," I stuff the gun, tablet, and a few pieces of clothing my size into my bag, "I like having scavs I can frak with show up at a drop. It ain't like they're gunna kill us, as long as they get their share..." I draw the draw string on my sac and toss it over my shoulder, then grab an emptied crate and fill it with whatever food we can find in here. "Sides," I say with a smile, "I like it when folks owe me favors, yeah?"
She makes some idle conversation, "Hey, I found a tablet, too, by the way. Nothing much on it, but Brillo can wipe it, maybe use it or something." Can she read?
Because that tablet, which she shows you, since she doesn't have a bag like you do. That tablet is actually a ship manifest. And, it lists something called an iso-cube, on section twelve.
Me!
VB can't read. Dad tried to teach her, but by the time he figured out she'd only read old beauty mags, she already knew everything the mags could teach her... 'sides, I like reading to her anyway. "Well at least find out what's on it! You never know! Maybe there's a book or something... Maybe one of those saucy ones, like before!" I grin widely as I nudge her with my shoulder, and pile in the last of the cans of food.
I grab the tablet, and swipe through the manifest — there's a lot of junk in this list. Damn it... Who the hell decided to go through all the trouble of sending junk to another frakking planet? Morons, that's who! "What's an iso-cube?" I wonder aloud, looking for any signs denoting which section we're in.
VB is moving ahead of you, per usual, creeping in the near dark of the dim track lights in this section. She comes back about halfway and says in a whisper, "Eye, Kids. Maybe two." She points back into the dark.
Sure enough, as your eyes adjust, you catch sight of a small baby-head sized orb floating a few meters off the ground.
What do you do?
I start looking around for signs of a second one... I hate those frakking things!
(Rolled: 2d6+1. Rolls: 3, 2. Total: 6)
(Rolled: 2d6+1. Rolls: 1, 2. Total: 4)
Probably VB. I mean, she was scouting ahead, right?
Regardless, it is coming this way. And zip zip, it just shot Vee what that... what are those things that came out of the eye? She falls, but she's scrambling to get back up, but she doesn't have any weapons on her.
The eye is turning on you now.
What do you do?
(Rolled: 2d6+3. Rolls: 6, 2. Total: 11)
There was no second eye.
VB tried to get up and run, but those taser bolts got to her, she fell down again. Her mechanical leg is fine, it's shielded, but she's twitching a bit and groaning in pain.
What do you do?
I'll watch over her until the twitching and groaning stops, then pull out a pair of pliers, and help her get the needles out, and wrap the wounds. "This icebox had better be worth it..." Speaking of which, can I see it from here?
She follows you to the icebox, which has a trickle of power to it, must have its own battery. The thing is one giant container, maybe three meters by three meters. You find a door, like this is some metal shack.
What do you do?
The door opens, but inside is completely dark. No track lighting, just the low hum of power here. There are four metal boxes in here, held in by some mooring clamps. They are slightly taller than Rinso, and a meter across.
What are you using for light now?
Anyway, I walk over to the boxes and shine a light on them. You'd better be worth the trouble we've been through.
She looks like she's asleep. Brushing away more dust, you see some digital readouts, still active. They look like something from Doc's infirmary back at Podday.
Also, on the display, there's a countdown ticking down right now, flashing from twenty.
What do you do?
Part of me wants to unload a clip into this frakkin' thing, but it's vastly overpowered by a building excitement. "Oh my gods! Oh my gods!" I shout, jumping up and down, fanning myself with my free hand, "Vee! Look! Shit! It's a real live spacefolk!" I squeal in anticipation as the countdown ticks away, one number at a time.
I've got so many questions! I can't believe I'm gunna be the first person in a rock's age to see a spacefolk! I look impatiently to the countdown, which I swear just counted up. This is taking forever...
GODS, JUST OPEN ALREADY!
She starts backing out of the room, "Frak, frak, frak, Kids! Let's get out of here!"
PFSHHHHTTTT
The container hisses as the counter hits zero. Some kind of vapor or steam or something hisses out of vents, sending dust in the air with it.
At some point, the door opens, and the woman inside falls to the floor limply. Unless, somehow, you caught her, Kiddo?
Stitch
You've only been out for a few minutes, sine they put you down. But they aren't here. There's a girl here, you've never seen her before. It's cold and dark, your muscles feel like jelly. Atrophy, maybe? Or perhaps you're stiff. Perhaps.
You know the person in that container beside you, the one coming out right now. What's their name?
I look over her once everything settles down, a big smile cracking my face. Wow! Omigods! Ok, Kiddo. Calm down! What was that Vee said? I turn over to her, "What are you? Nuts? C'mon Vee! Get in here! Help me out!"
I look back to the woman in my arms, afraid to say anything ... hell, do they even speak Valley? I wait a minute, then whisper, "Hey, wake up!"
Out of the crate next to mine stumbles Caesar- a while back I stitched up a whole mess of stab wounds on him and the name stuck. Since then we've helped each other out and he even put a hand in to save a kid's life once. (Caesar has Hx+2 with me)
"This one is dying, I think!" VB says.
Stitch, was anyone else with you that you recall?
"Quick." I tell the girl, "His pocket. Looks like this. Here." I hold up my own broken injector and mime stabbing it into my belly. I search her face for understanding as I keep glancing at my dying friend.
There was another, but I can't remember her name. I didn't like her, I remember that- she was younger and a better candidate than me. She was mad that they still took me.
Give me an Acting Under Fire to save Caesar. Stitch, it sounds like you've already helped him, so let's figure out HX and you can roll it!
(Rolled: 2d6+2. Rolls: 6, 3. Total: 11)
(Rolled: 2d6+3. Rolls: 6, 4. Total: 13)
You jam the injector into his gut, which has a pretty wicked tribal tattoo of a bird you've never seen before, right along his ribcage. He flinches, but doesn't push your hand away. Maybe he knows that's medicine? Other than the tattoo, his belly has a number of long, thin scars. He has been in some fights.
Stitch, you see this girl apply the meds effectively and strength is slowly returning. Oh, and by the way, while you were under, the whispernet settings "taught" you a quiet hobby of some kind. You know, scrapbooking, knitting, photography... something like that. What did you "learn" while you were under?
After a minute, Caesar stops twitching and relaxes. Stitch, your muscles are finally responding.
That's when you hear a woman's voice from behind you all, "Where the hell are we?" VB looks like she's about to bolt.
What do you do?
I'm smiling pretty wide with my arms crossed, leaning against the far wall of the room in my tanktop and camo pants. Three frakking spacefolks, and I'm the one who found them! Holy shit! This is awesome! Fox would be so~~ jealous! I crane my neck around when I hear someone ask where they are, and answer in a matter-of-fact tone, "A junkship, duh. You landed in the Salt flats some time in the last few hours, if I had to guess."
This woman comes around the container, trying her best to look stronger than her wobbly legs want to show. She looks like this as she crosses her arms and leans against Stitch's container:
"I'm Svenja. Stitch, how did we end up on a... what did you call it, a junkship?" She looks past you, Kiddo, "Where's the med team? Where's SecOps?"
"I don't know... junkship? Salt Flats?" We certainly aren't where we're supposed to be, that's for sure. No med team... that was very odd. Not a SecOps officer in sight. And my weak muscles are making me think we were out longer than planned. I point to the side of my container, "Svenja, what's the display say? How long were we out?"
OOC: Read a sitch incoming.
(Rolled: 2d6+2. Rolls: 2, 1. Total: 5)
I shake my head, "You folks've got a weird set of priorities, not asking the only woman here who's been awake for more than 10 minutes what's going on..."
Caesar's starting to try and sit up, but he's still pretty out of it. Either of you keeping an eye on him?
There's the sound of metal grating on metal outside. Not right outside, but enough to hear. Sounded like someone slammed two of these big containers, not the coffins, but the thing the coffins are inside.
What do you do?
"Well," I start, standing up straight, and sounding kind of officious to buy myself some time, "you're surrounded by about a dozen folks, all armed and hungry, and they might kill you if you think you're gunna get in the way of eating tonight. I'd worry about that, before you go finding out how long you've been taking a nap."
The metal on metal grinding cuts me off before I can start my next sentence. Swing my shotgun around this time, and try to figure out which way that's coming from.
"And then there's whatever the frak that was..."
You find your med kit and other gear inside a secured locker within your container, actually. But there's something missing, something that wasn't equipment, it was personal. What is it?
Caesar is back on the floor, his arms not responding. He's rolled over to his back and he's staring at the ceiling, dazed.
Svenja's smirk drops and she stands up straighter, "I take it, since we're still alive, that you're giving us some options?"
I walk my way over to the door, and check out what's going on outside this big crate we're in — specifically what made that noise.
Kiddo, when you look outside, you see that a couple containers have shifted and slammed into each other. Your path is completely blocked, at least the way you got here. You'll need to find another way out.
Also, that noxious smell from before? It's getting stronger.
What do you do?
I run over to the man who looks like he's about to take a nap, and kick him gently in the ribs.
... What? I said gently...
"Let's go pincushion... Can you stand?"
You want to Manipulate him, Kiddo? Or are you willing to actually hurt him to get him up and mocing?
"You wanna die on your back, gasping for air, pincushion? Fine. Lie there. I'm not carrying you, and I doubt these fine ladies could manage any better than you could."
OOC: If you think that's leverage for a manipulate, then I'll roll with it, but I don't want to get too far ahead of Stitch..."
(Rolled: 2d6. Rolls: 4, 1. Total: 5)
(Rolled: 2d6+2. Rolls: 2, 3. Total: 7)
Your chem lights and meager zippos light the dark room and you see some viscous liquid spilling into the bottom of the container. It smells noxious, even through the hanky.
But hey, Caesar got the hell up finally!
Now that sideways is down, there are fires in the ship, but everyone has as much of their gear as they can grab, I'm assuming you want to exit the ship, right?
Or Stitch, is there something here in the ship you want to grab first? May not be here later.
What do you do?
OOC: Help incoming.
(Rolled: 2d6+2. Rolls: 4, 3. Total: 9)
(Rolled: 2d6+3. Rolls: 1, 4. Total: 8)
Who didn't make it out of the crashed ship?
VB, Caesar or Panrico?
I lower my head into the ship again, and yell out for her. "Vee! Vee! Vee, where are you?!"
Oh shit... I've gotta go back in for her! "Rinny! Rinny, I've gotta go get her! We've gotta go get Vee!" I'm gunna jump down in there, if no one stops me. Someone's gotta save VB!
Luckily the outside of the ship had more handholds. You'd think it'd be standard all over, you know, in case of the loss of gravity, or say, the ship rolling over to its side and drek like that.
But yeah, you drop down, scramble back to find Rinso and the others. Stitch, there's a big muscular guy carrying an ancient-looking M41A Pulse Rifle with tribal tattoos along his neck, a clutch of three scavs in their twenties, a bearded sneaky guy, some wild girl with a mohawk, a guy in funky goggles, plus an older balding guy, too, all in odd scrounge wear like something from a trideo, plus a few other older guys and a woman maybe twenty meters back. They've all got a mish-mash of melee weapons and small arms.
The big one with the rifle, he's eyeing Svenja like she's a threat, which well, she is, right? How good is she with that rifle, by the by? Is that all show, or is she military or what?
Rinso says, "Thought something was frakked when these two came running out and said they thought you both left them in there to die. That way's too dangerous. How did you get out?"
Svenja is military and has a very short fuse- I'd advise her to think before she acts, but she never listens to me, I'm just the medic. I tend to Caesar, carefully pulling my stun gun out of my pack and shoving it into a utility pocket.
"Got it!" I say, lifting up a gas mask to the girl.
"My name is Svenja, Rinny." She says Rinny like it's an insult. Then to you, Stitch, she says, "We aren't going back in there, Stitch. We barely got the hell out."
Rinso asks, "Kiddo, what about the Dough-heads? And... our back-up?"
There's another explosion inside the ship, this one muffled, somewhere deeper inside. Rinso shifts his weight, "Frak it, take my rifle, I'll go get her. You stay out here, alright?"
Then I swipe the gas mask, but before I can slap it on, Rinso's asking for instructions — well, until the ship blows again... Now he wants to go in there? "Frak no, Rinny! I'm going in for Vee — tell the Dough-heads if they want food, they need a gas mask — and if Svenja gets physical..." I put the gas mask on, "Shoot her, for all I care. I'm the only reason her friend is still alive."
I jump into the ship, but stop to pop my head out for one final thought. "But don't shoot this one, OK?" I say, pointing to Stitch, "she seems alright..."
Then I disappear back into the ship, screaming, "I'm coming Vee!"
Caesar is looking skyward, bleary-eyed, "Stitch... you see that sun? I've never seen a sun like that."
"Looks like Mizar to me, Cee. Besides... doesn't matter. We just gotta find our way to the closest starport and get the hell off this rock..."
"Aint no starports," The older man says with a gravelly voice. "The only ships that come here got a one-way ticket."
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Kiddo,
Why don't you Read the Sitch here, to get an idea on what to do for VB?
Anyway, focus Kiddo! VB needs you! Where the frak is she?
(Rolled: 2d6+1. Rolls: 2, 6. Total: 9)
After a moment I realize Kiddo's friend could be hurt, and I can't sit by after she helped out Caesar. I pull out some bandages from the pack and wrap them around my nose and mouth, venturing back onto the ship.
"Kiddo? I'm coming in. Bang on something so I know where you are." I know she won't be able to talk with the gas mask on. I catch up to her after a few moments- after adjusting my memory of the ship's layout to it's side.