[Junk XIII] Places of Note

edited November 2013 in Junkworld XIII
Boomtown
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Square

The old bar that's been around since Boomtown was built is Loots. Run by Loot:
Loot
Loots
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Toilet:
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The bar
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Comments

  • edited November 2013
    At Redcliff:

    Remy's Gun Shoppe
    Here's a couple images to keep in mind for what their shop looks like.
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    Henckle's Kebops
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    Henckle runs the kebop and spirits stand at Redcliff. The stall is recessed in one of the caves. Henckle lives in his stall. He has a flap/wooden wall they flip up in the mornings, and close at night.
  • Kiddo's Shack
    Front room (where the crew stays):
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    Back room (largely Kiddo's, but unoccupied most days):
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  • Kim's Clinic
    Main room:
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    Long-term care:
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  • edited November 2013
    Trader Town
    Tradertown

    Tradertown is one of the more remarkable sights in this fallen world. It’s a garish collection of plywood shanties and cargo containers grafted onto the back of an old mobile ore processor, a behemoth hundreds of meters wide and ten stories tall that rumbles across the wastes at a walking pace. By day Tradertown travels in a cloud of drug-smoke and dust, tinny music and fluttering flags. By night it’s a phantasm of sputtering neon, flaring torches and sooty shadows. Anything can be had here, for a price. Anything can be sold here, too - bodies, lives, hearts and minds.

    Part of Tradertown’s mystique is it peripatetic nature. The entire city is densely and haphazardly stacked on the cargo deck of a massive, stadium sized land crawling mining machine 250 meters wide and half a kilometer long. It rolls on dozens of articulated tread modules each the size of a truck. Crane arms, winches, and gangways fringe the monster machine’s sides to facilitate the easy entry of goods. Disembarkation by those who leave voluntarily is accomplished by wheeled stairs lowered to the ground. Those who are evicted or cannot protest their expulsion by virtue of being dead and/or unconscious are flung without ceremony by the Conductor from the loading docks at the trailing edge of Tradertown.

    Within Tradertown’s mazy alleys are dozens -- perhaps hundreds -- of shops, storehouses, services, and transactions that defy categorization. Squalor sits cheek-by-jowl with a caricature of opulence in Tradertown. Whatever self organizing principle exists in this churning engine of capitalism is eroded by the ebb and flow of bodies and ideas. Thus brothels are neighbors to churches, drug dens are next to nurseries, slave auctions to jewelers, grocers to gun dealers.
  • edited December 2013
    The Infirmary and Brig level of the Ascendant DECK 08
    Level 08
  • Ascendant Deck 11: Chef's and Proper's:
    Deck 11-pt 2
  • edited December 2013
    Kiddo, VB, Hump and Zero all live in a large flat on Deck 14
    The Candy Bars have their "Clubhouse" on Deck 13
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