It's early evening when you roll into The Four Roses. There's a big stakes game of faro going on between Laudius the lender (top hat), Hix, the rapscallion (white hat on the left), Danfield the warfmaster (big mustache round hat guy on right) and of all people, young "lady" Arcy (black hat, looking down). Most of the crowd's attention is on the last few plays of the game. Arcy is winning, Danfield nearly out, and Hix is probably going to lose but acting like he's on top of the world.
How do you know Arcy? Why does Hix trust you so damn much, Milos?
Kristos is sitting by the bar, chatting with the bartender while eating some fried fish. He gives you a nod. He'll be up for a game, you know. He's probably waiting for the faro game to finish so he can poach some of the big players there, but you can pull him into something if you like.
As a reminder, this is how you handle your Vice!
Your vice is the reason you’ll never be rich. Whenever you come into money, you end up blowing it on your vice. This is why your fortune is tied to the guild. Left on your own, you’ll end up broke and desperate. But with the support of the crew, even when you spend every free dollar on booze or drugs or tithing money to your church, you still have your crew to fall back on.
When you have a few hours to indulge your vice, roll 1d (plus 1d per coin spent from the guild reserves).
6: Your vice goes up two levels.
4, 5: Your vice goes up one level.
1-3: Your vice goes up one level but an overindulgence leaves you vulnerable to trouble (GM details)