The walk to the Police Department is short, since you're still in the district. The place looks dim and dingy, worn and poorly care for. From the flickering lights to the scummy floors, this place is more like an abandoned asylum than a functioning. The only people here besides those who are being processed or filing complaints are those clockwork coppers. You're led to a front desk, and after filling out three packets of paperwork and paying the hefty fine (or heavy fine, literally), the lieutenant with the handlebar mustache says drily, "You're free to go, Mr. Marks." Lady Thrinia is still with you, sitting on a bench against a wall, bored but quiet.
This room has the customary one-way mirror you see in Law & Order episodes, a stout metal table bolted to the floor with rounded edges and rings for attaching handcuffs. You aren't handcuffed. The chair is also metal, and very heavy. There are no monitors in here. One door in, which is behind you.
What do you see in the mirror, Benny?
In the mirror, you see him. Officer Tock. Standing almost ten feet tall, dressed like some police official with gold on his shoulders, a dark blue uniform, shint black shoes, he looms over you. What's horrific is his head, his face is the face of an actual clock, but like the clock tower, it has thirteen hours, not twelve.
His mouth, which is a slit in the lower third of the clock face, opens, revealing gears and pistons where teeth would be on a person, and he says in a shrill, nasal voice that grates on your nerves, "Well, well, well. What have we here? The hooligan known as Benjamin Marks, aka Benny, aka The Flicker. Murderer of three Needlenoses and suspected murderer of Mother When."
Officer Tock puts a meaty hand on the back of the chair, his knuckles brushing your back, "What brings you. To me?"
You know Benny, talking face-to-face with Officer Tock like this, trying to reason with a Mad creature of Nightmare? That's Pain Five.
Exhaustion: (Rolled: 4d6. Rolls: 5, 6, 1, 6. Total: 18)
Madness: (Rolled: 3d6. Rolls: 4, 2, 3. Total: 9)
His decision made, he looks back to you, "Come, young Mr. Marks. We need to quell this little mob riot." Outside the interrogation room you hear a great deal of activity. When he opens the door, you see clockwork coppers all filing down the hallway heading towards the exit.