Stitch,
It's later that same day, after your dalliance with Metro, when Nezzy sends Audi and Santi to pick you up. Who from the Candies is with you? Have you brought Janco or Metro along?
Audi's laying out the plan as you are on the lift headed up, "We got thirty folks from the barrens to gather up for check-ups. The idea bein that you're the new doc, an that you're setting up a free clinic for em. You sniff out anyone that's one o Branny's pawns, and tell em some kinda drek to get them to come with us. You know, further evals, a frakkin lollipop, whatever..."
Santiba cuts in with, "And we execute them." She sneers at you and yours, "It aint my job to keep you happy, Stitch. Just alive."
The lift is about to open. What do you do?
Comments
My mouth hangs open for a second. "I thought Nezzy wanted me to try to cure them?"
Chunky and Whopper are right behind you and Janco, Stitch. Whopper's got her weapons in holsters but in easy reach, Chunky has her assault rifle slung over her shoulder.
Janco eyes them all, then says, like she's talking to you, "Yeah, Stitch, I think we should tag them, but bring back like four folks, only one of them being a bad guy. That way, they'll come along quietly and we get a chance to try and fix them."
Janco starts talking to them. They don't make eye contact. Audi and Santi have moved away from each other, taking up the sides. You realize darkly that they've set up crossfire in case they need to mow these people down.
After her little preamble, telling everyone they are getting exams and some inoculations, a few folks relax a little. But most of them eye Santiba nervously. Audi, not so much, they avoid eye contact with him. You're taking all this in when Janco says, "The infirmary has a new head doctor who will be leading this free clinic. Her name is Stitch, and let me tell you, she is one hell of a doctor, folks. You're really in good hands."
She directs their gaze over to you. How are you dressed now? Look the part? There were clothes in Janco's closet, she offered them to you.
What do you do?
I get straight to 'examining' the people- not wanting to ruin the good Janco's talk did. I move to the first clump of people- they might be a family, I'm not sure.
OOC: Search for Bran's victims incoming.
(Rolled: 2d6+3. Rolls: 5, 2. Total: 10)
What do you do?
I go back to the group and point out Breyer, Cadbury, Oenida & four others who we've determined need tests or shots back up in the infirmary. "If the seven of you could come with us, we'll get all of that taken care of."
(Rolled: 2d6+3. Rolls: 5, 4. Total: 12)
And like it's a one-two punch, Breyer's moves forward, pulling out a hard plastic shiv in his right hand, his little sister's hand still in his left, pulling her along. He sees you as the threat, Stitch, he wants to cut you, to gut you.
Before he can strike, you reach out with a hand to take his wrist. It's a simple self-defense maneuver Rinso taught you just a few weeks ago, and you pull it off with textbook precision. You side-step and grab his wrist before Chunky can unsling her rifle, before Santi can bring up her pistol.
What's more, that touch, the contact, something unlocks for you. You think of Zero, how her mind was twisted by this man Branigans, and the spider in your vision, the webs around it. That's when you see it. His powers were more subtle than a puppet-master pulling strings. Branigans mastered the art of rewiring the associations of emotion and memory in his victim's brains. This kid here, Breyer's, he saw Branigans as the love of his own parents. He chose to try and kill you out of vengeance and loneliness and despair.
Seeing it laid bare like this, something you couldn't quite see before, it seems so simple. Like one of those pictures of a blob with a whale in it. You see all those strands and where he put the red wire where the blue wire used to go. So, being the Angel you are, you put it back. You re-order his mind, right here and now. You heal him.
This isn't a moment that is subtle. You're like some faith healer, and afterwards, folks in the Barrens talked about it like they saw some light shining out of your hands, but you know how those people make up stories.
But you do end up with Breyer's in your arms, and subsequently Cadbury, sort of in your lap since she was pulled along. He breaks down into tears, crying for the raw pain of the experience until you softly hush him, like a mother to a child. Like you might have for her. And he calms, he is soothed. He is amazed and awe struck by the single most magical moment in his young life. Years from now, he'll still talk about you, Stitch.
Audi moves in and stops Oneida, has to clock him on the head, but really, nobody notices. They're all fixed on you.
What do you do?
After a few moments I look up at the awed faces and chuckle sort of nervously. "I'm here to help." I repeat to the whole crowd, a little louder.
Audi picks up Oneida and carries him to the lift while Chunky hangs by you. Santi ushers the others you'd picked to the lift as well, while Whopper and Janco wait for you.
Do you head on for the lift, or do you want to address these folks some more?
Janco grins at you and whispers, "Gods, Stitch. Is there anything you can't do?"
That stops when you hear gunfire above. It sounds like it's getting closer, in fact. The lift stops at level 10.The comms in the elevator come on and you hear Metro's voice, "Doctors, there is an attack in the infirmary. I have stopped the lift as a precaution. I recommend all non-combatants exit the lift now."
What do you do?
"Anybody got a gun I can borrow? I doubt I'll get close enough to use the stunner." I'd much rather run back to the galley, but they are shooting up my fucking infirmary and there's going to be folk in need of a doctor.
Santiba hands you a snub-nosed revolver and says, "Go on, Janco, take care of them. If she wants to fight, she fights."
As the lift doors close, the last thing you see is Janco's face twisted up with worry.
Go here.