STATSCharm+0, Cool+1, Sharp+1, Tough-1, Wierd+2
LookHe is tall and angular and obviously values a life of the mind over a strenuous physical regime. His clothes would be quite fashionable if worn ironically by a hipster half of his age, but on him they come off as drab, stale and unfashionable.
He is a man
He has an Anguksr body
He has unfashionable clothes
BackstoryDr. Peter Daedelus has been fascinated with the odyssey since the third grade when Sister Mary Pinepinto told him the story. As young man he was brought into the fold of Prometheus and learned about the hidden supernatural world. When Project Achilles began looking for occultists,
MovesWhen you
are in good standing with your Sect, at the beginning of each mystery, roll +Charm. On a 10+ they provide some useful info or help in the field. On a 7-9 you get a mission associated with the mystery, and if you do it you'll get some info or help too. On a miss, they ask you to do something bad. If you fail a mission or refuse an order, you'll be in trouble with the Sect until you atone.
Mystic: Every time you successfully
use magic, take +1 forward.
Fortunes:The Sect has ancient prophecies or divination techniques to predict the future. Once per mystery, you may use them.
If you look at what the future holds, roll +Weird. On a 10+ hold 3, and on a 7-9 hold 1. On a miss, you get bad information and the Keeper decides how that affects you. Spend your hold to:
• have a useful object ready.
• be somewhere you are needed, just in time.
• take +1 forward, or give +1 forward to another hunter.
• retroactively warn someone about an attack, so that it doesn't happen.
That Old Black Magic: When you
use magic, you can ask a question from the
investigate a mystery move as your effect:
•What happened here?
• What sort of creature is it?
• What can it do?
• What can hurt it?
• Where did it go?
• What was it going to do?
• What is being concealed here?
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