Jack,
Half an hour before you reached the not-quite-walled city of Oasis, you passed by the quarry where the ancient shells are excavated and carried to the crews working on building out the walls. The road becomes smoother the closer you get, since you're following the road trod and driven by the workers of Oasis. It's afternoon when you arrive, and the gates are open.
Where are you hoping to find lodging, Jack? What's the biggest thing to look out for? How many people know you here?
Comments
No, I think I'll call upon an old friend of mine — an older lady named Charmin, who was kind enough to give me shelter a few years ago when I first started roaming. She lost her husband, you see, and was looking for company. You might say we consoled each other. I'm sure she'd help me put up Rinso while I dealt with this Snapple gentleman.
How are you reaching out for Snapple? He's a big time merchant, Rinso says Cherry did the scouting for Orbit.
My plan to entice Snapple into a meeting is quite simple really — he's a merchant, no doubt with goods to sell — so I'll opt to buy them en-masse. I'd think a significant enough order would merit his attention.
OOC: Specifically, spending a barter to get me into his presence.
The kid hands you a note she probably cannot read. Rinso is up, he's moved the futon to clear some space and is shirtless, busy working out.
The note says:
The honorable Snapple wishes to meet with you, Jack.
He was impressed with your sincerity.
Please come to the west bazaar before second bell.
Snapple will be waiting with the rug merchant.
Does Snapple know why you want to meet with him?
My night with Charmin was spectacular, as always — she told me stories of the men attempting to court her, and I could sense the curiosity bubbling in her mind to accept a few of them; but deep down in her heart, I can see that she will never get over old Tesla. That's not to say she's unhappy — just that she truly loved that man. It was quite touching.
As for my secrets, I had none to share. The woman is like a mother to me — hiding something from her would be fruitless. Instead I regaled her with tales of the people I've watched — and the few souls I've been fortunate enough to touch — since we last parted ways.
I gave the runner a small token for his efforts, set my iPod to some Vivaldi, and took Rinso's last sum of cash — the impressive haul that it is — before making my way out to the bazaar well before second bell. Timeliness is a virtue, after all.
The bazaar at Oasis takes up the center of the city. The water reservoirs are plentiful and so is the food. Odd variants of Earther plants have sprouted up alongside completely alien and unique vegetables and fruits. One of the things you see in Oasis more than anywhere else? Fat people. People have enough to eat that they can actually get a little chubby.
Snapple is chubby. He's in his fifties, with round cheeks and laugh lines. He seems rather congenial, really. He fits Rinso's description, and you notice there is a young woman there, quite fair, bordering on plump, but well endowed. She must be Orbit, since she's missing her left pinkie finger. She looks bored in her very fine-looking dress. They're both dressed in silks, long shirts and soft shoes made for comfort and not walking terribly far.
He is busy looking over rugs and threads, items for making new rugs. He talks to the merchant, a skinny older man, about pricing and salesmanship. The older man doesn't seem too interested in such things, but he isn't being overtly rude about it.
What do you do?
I've pocketed two jingle from Rinso's stash for dramatic effect, in the event that Snapple decides to raise his price on principle. I approach the man impassively, taking only a moment to glance over at the young Orbit. I stop a few paces from Snapple, and pull my earbuds out before crossing my hands behind my back. I calmly introduce myself, "Snapple, I presume? I am Jack — I received your missive. Are you free to talk business?"
His smile fades quickly, and he cuts to the chase, speaking with a pleasant but dirct tone, "Speak to me of this debt and animosities. I have few enemies, even fewer living."
(Rolled: 2d6+3. Rolls: 3, 4. Total: 10)
Q1: How can I get Snapple to forgive Rinso?
The smile he wore like a mask is gone, Snapple appears composed, but an old anger flickers. He asks calm and deliberate, "Why? Why now? And why only him? What of the girl?"
Snapple will never forgive Rinso. Rinso took away his sense of safety, ruined his daughter's trust in others. Snapple is not a good-natured person now. He still loves his family, that's one angle.
Snapple, in the end, is a merchant. Given certain guarantees and a bloodguilt payment, he would agree to forget the wrong that was done to his family.
If you walk away from this arrangement without satisfying him, he will seek vengeance on Rinso. And you.
I clear my throat, "as for his sudden change of heart, you are free to speculate for yourself; but I will simply say that he has come to appreciate the endless dedication a parent has for their child." I flip open my coat pocket, and produce the bag of jingle, "Rinso assured me was the precise amount you paid in ransom for your daughter. We both agree it is a pittance compared to what you and your daughter have lost," I reach into the pocket again, and produce the extra two jingle, "and so he adds this as a gesture of good faith, in hopes that you will share with us what further conditions you require to balance the scales... if you'll forgive the triviality of the parlance."
He sets his jaw, looks at you with a mix of anger and weariness, "I cannot say the number of nights my daughter woke up screaming because I stop counting them. Two different marriage proposals were rescinded when the suitors saw the damage that was done, not to only her hand, but her mind. I doubt she will ever trust another man, Jack."
Snapple looks over his shoulder at his daughter, then pulls the bag of jingle under the folds of his robe, "I wish for closure on this. This is a fair price for bloodguilt. I ask one more thing in return. Give me your word that... Rinso," he says the name as if it's the first time he's ever used it, "will never step foot again in Oasis once this is done, and I will be satisfied."
OOC:
Q2: Is Snapple telling the truth?
He steps back and looks up at the lithe girl with the beige scarf around her face, he looks at her in an obvious manner, for your benefit, then says, "He will be watched." The girl, when you see her that moment, she has flashing gray eyes, they remind you of someone from your past. Who is it?
Omo.
I'm caught a moment, staring off into the deep blue sky. There are few people quite so interesting as the soul I met back in Trench... A lone flower of optimism among a thicket of brambles and decaying saplings — I wonder if she's found that replacement for her mother's approval... I return my gaze to Snapple, and return his professional smile. I spot his daughter behind me, and relax my posture a bit. "Should you ever need to contact me, for whatever reason, the ferrymen know how to find me. Is there anything else I can do for you, while I'm here?"
OOC:
Q3: What does Snapple wish I'd do?
Answer me this. What would Snapple know of you? How are you known in Oasis?
Those talents... They are a part of myself that I have locked away. Personal advocacy, and free will, you see, are something I'm not willing to tamper with... At least not again.
He calculates for a moment, "If you are interested in an exchange of services, perhaps I can help your caravan and you can help me with a certain unknown person here in Oasis that wishes to deal with me. I do not know if I can trust him in what he offers, and your skills could be useful."
Bah — it can't be important. I nod, "certainly. Would you like to make the introduction? Or should I approach her on my own later this evening?"
He offers a hand shake to close the deal, "You can find Nehi at the Palace." He chuckles, "It is the nicest gambling hall in Oasis, and there is lodging available for the high rollers."
What kind of gambling have you heard going on in Oasis, Jack?
What do you do?
Poker is my kind of game, you see. It is a game of wits and bluffing — something I'm prone to see right through.
What do you do?
I suppose I should go tell Rinso and Aquafina the good news.