SeaTac,
With the afternoon sun baking down, the air humid with a pinkish haze, you walk with Joey back to Safeco. The raiders in Pike gave you wide berth as you left, some of them seemed to pity you, others acted as if you might be contagious. As you pass by a tower of crushed and ruined cars that have been stacked like an old tower, your cadet hustles to catch up with you.
"Mister SeaTac..." Joey says, his eyes staring off towards the harbor.
"How do you get, uhm, so many girls to like you so much? Uhm, sir."What do you do?
Comments
I look to Joey, surprised. "Truth, cadet? I've got no clue. I don't have anything I do. It's just... I think, being, uhm, capable and strong, well, it appeals? Is there anyone you'd like to... like you more? Someone closer to your age?"
I signed up for this, right? Yeah, I guess I did.
Joey stops and hunches down to pick up something metal on the ground. He pulls his knife and starts to dig at it, moving mud and dirt off, prying it up. "Ghost. Her name's Ghost. She's one of Gates people." He pulls up a belt buckle, one with a star on it. He starts walking again, to catch back up, his knife scraping away dirt and rust and grime, "I think she likes Mox. I should probably leave it be. But I want her to like me."
"Nice eye, cadet. The buckle, I mean. Might clean up good. I've met Ghost, she seems like a great girl." I slow down so he doesn't have to rush to keep up, look down at his face. "Thing is, advice about dealing with women is pretty much always useless. They're each of 'em their own puzzle. You got anything in common with Ghost, aside from Mox?"
Joey keeps his eyes on the buckle, but you see his cheeks color a little when he answers, "Well, she tells me these little stories sometimes. Parables. She learns 'em from Gates, but they're pretty great. Ways of living, and stuff. And her eyes..." he looks up at you, for emphasis. "They're really pretty. And sharp. She, uhm," Eyes back down to the buckle. "Sometimes we go for walks around Safeco, and she sort of knows what I'm thinking when I don't say it. And she can ride an h-bike. Way better than Mox. I taught her." He swallows with the memory, "I, uhm, sat behind her on the bike. My mom's. And I kind of, you know, had to put my hands on her hips."
He's beyond talking at that point. There's this nervous little grin and he can't meet your eyes anymore. That buckle sure is interesting right now.
What do you do?
I stop myself from smiling, even though Joey wouldn't see it right now if I did. "Cadet, like I said, my advice would be pretty much worth what you've paying for it. I'll say this, though. Keep spending time with her, try to make sure some of it's just the two of you. Talk to her, and listen to what she says. And when it comes time for you to say or do something, trust your gut. You're good at paying attention. So, just pay attention."
SeaTac,
"Yessir." is Joey's answer, he's still thinking of Ghost for a bit. He keeps up, even moves ahead from time to time, answering questions and observing.
You reach Safeco in half an hour. The place is busy, with activity, at least for a non-motor-duel day. Ratonnastick meat is in the air and there's a buzz with hawkers selling some of the greenhouse plants and veggies. There aren't any fixits that you recognize in the small crowd of folks at the common area when you come in. Among the crowd is Admiral's majordomo, Buck. When he spots you, he comes over.
"SeaTac," Buck says in greeting. "And... Joey? Yes, Joey." He offers a hand, do you shake it? "How was the trip to Pike? Admiral wants to meet you soonest."
Well, it's not like I've taken time to prepare "bullet-points" for this, but I'd rather... "Yeah, let's get it over with, please." I take his hand for a firm shake, not testing.
Admiral steps up from the booth to shake your hand, "SeaTac, have a seat, let's talk about Pike." Buck asks if you want a drink or something to eat. Joey was not invited to sit, you notice. He hangs back, watching.
What do you do?
"Buck, I'll take a coffee, strong and black, and if you could get my cadet a bite of something and some clearwater, that would be a favor." I'll let Joey stay where he is for now. Don't think it would be fair to throw him in with this shark just yet.
"Well, sir, things are pretty much like they were. Val's got some ideas, but she's got the strongest of Millionaire's thugs behind her, and got the raiders and others to agree to the same deal they had with the old regime. The, ah, concession you asked for? Well, it worked out. She'll close on motor-duel days, if you'll provide some of your men to help with security when she needs it, at other times."
SeaTac,
Buck heads off to the bar to chat with Ivar and get you and Joey something. The place is pretty quiet, just the murmurs of folks talking in low volumes, the sound of glasses clinking, general ambiance of people in a space.
Admiral steeples his fingers, listening, nodding. "How did she pull this off, SeaTac? Who among Million's thugs is behind her, and who did she have to kill? How are the Tax Patrol handling this change? Are they a threat to take over the market?"
"She's got Jax on her side, and the rest of Millie's Boys are following as much as they did before. Which is to say, until the jingle dries up or they get a better offer. Far as I know, she hasn't had to kill anyone since the night she took the Market. Tax Patrol's agreed to keep with Millions' terms, but they're pushing for more, and Pike's always gonna be wide-open. It's an expensive target, though, and not really worth taking by force as long as it keeps operating to everyone's benefit. She's got fear on her side, and smarts. I'd say if she lasts out the month, she'll have it at least as under control as Millions did." Long speech. Hope Buck's back with my coffee soon.
SeaTac,
Buck brings over a coffee pot and a mug. Valentine, what does SeaTac's mug look like? Buck refill's Admiral's mug, too. Hope has filtered water, untouched.
"Well," Adiral says, taking a slow drink. "I'll give her a month, then. Security for Pike is a fair exchange, as long as we aren't balls deep in there and the raiders decide to move on her. I am not about to over-commit to prop her up." He looks out the window on the muddy outside for a long moment, then back to you. "How did she do it? Vignette, taking over Pike. I never saw it coming." He sounds almost, well, impressed.
I shrug. "Sounds to me like it just happened. She wound up in a position where Millions was a personal threat, took care of it, and then just moved in. Who knows what that brain is capable of, backed against a wall?" I take a sip, glance at Hope. Pretty enough, but something missing there. The coffee's good, though, dark and bitter like the world we live in.
SeaTac,
"Good work, SeaTac." Admiral says, focus back on you. "Hey, you want Hope? You've done me right, it's the least I can do." Hope slowly looks over at you, her expression blank for a moment. Admiral asks her, "Hope, would you like to spend some time with SeaTac?"
"Of course, Admiral." She answers quietly. She blinks once, then a ghost of a smile touches her face. "Would you like that, SeaTac?"
What do you do?
I take another sip of my coffee. Splash me, I'd probably enjoy it, but I don't reckon taking a woman like a gift from someone is the right thing to be teaching my cadet, is it? "Ma'am, I suspect I would. Like it. But I've got other obligations, right now." Coffee again, then refill from the pot. Glance over to Joey, see if he did wind up with something to eat. "Reckon just the payment we agreed on'll be fine, Admiral."
SeaTac,
Joey's munching on a deep fried something. He's holding it over a small plate, standing up while eating. He could have sat down, but he seems eager to be nearby. You might think he'd be ogling Hope, because she's the prettiest girl in the room, and he is watching her, but there's a different look on his face. It's more like he's heart-broken.
"Fair is fair. I was throwing it on top, so if you change your mind, let me know." Admiral takes another sip. "Listen, just in case things bubble up at Pike or the dock, I've got my fixits working on increasing our motorpool. Even if Vignette is able to make Pike work, there's the threat that took HM's place down. You heard about that, right? Some damned thing on the water."
"I heard something big went down while they were leaving the Harbor, but every set of details've been different. Giant fire-breathing whale. Mechanical shark. You know how things get. You had any real reports?"
SeaTac,
"I've heard the tall tales, too. It's a ship, I'd lay odds. Which means someone can beat the red somehow. I want to know how, and to know if they're after Safeco next." He fixes you with a look, serious, evaluating. "What do you need as trade to do that for me, SeaTac?"
I meet Admiral's eye. "Reckon you know you can't leave 'em out there, whether Safeco's their next target, or last on the list. Tax Patrol's one thing, they'd break against the walls if we had word. A ship that could stand off in the salty red and take potshots whenever they want? That's a different thing. So, I'll do some recon, find out what there is to know. After, we'll talk."
SeaTac,
Admiral nods. You can tell he likes dealing with you, SeaTac. There's an easy way of talking. His demeanor is direct, and you get it. "Good. If you need some bodies from the inside gang, tell Speed I said to hand over what you need. Up to five. Work quick, this could turn ugly fast."
What do you do?
"I'm going to make the recon run fast and light, just me. Can I draw from the motor pool? Nothing heavy or loud. Just need to move fast. Also, explosives? Just in case I see an opportunity. Oh, and I'm going to leave my cadet here for a few hours, then he can go wherever he wants, okay? And while I'm gone, take stock of your heavy weapons. Anything that might get through a hull."
SeaTac,
"Talk to Ephram at the garage, he'll hook you up. Ordinance, I can provide." He scoots out from the booth, stands, "Come on, SeaTac, let's walk and talk..."
Hope, who remained seated, asks softly, "Admiral, can I keep watch over Joey? Been a while since we saw each other." Admiral looks to you, SeaTac, like he's checking in.
What do you do?
"I don't reckon the cadet needs much in the way of overwatch, but if he's okay with a little company, I'm fine with that." I give Joey a look, trying to communicate that I mean "company," not company. I think he and I are on the same page here, but just to make sure.
SeaTac,
Joey takes your meaning, SeaTac. He seems good with Hope being around, doesn't take offense at the idea.
"Hope, stick around Joey, don't leave Safeco." Admiral says in that sharp tone of his. He starts walking out of Yacht Club. I assume you follow. Once outside, he heads for the VIP rooms. He takes a left into his flat, which is only a few doors down from yours. It's in pristine shape, a big king-sized bed in the side room, a nice work station here, looks like he uses it for multi-purpose. The east wall is covered with full maps of the area and tacks in hot spots, areas marked by red and green. Admiral also has a ledger, and quite a few electronic devices.
He walks over to a metal gun safe and pulls a chain from around his neck, slides a key into the lock and opens it up.
It's like porn, SeaTac. He has lots of ordinance. A couple assault rifles. An RPG. He reaches in to pull out three packs of C4 and detonators and a single claymore, offers them to you, "This enough for what you need?"
I keep my face neutral, but I will definitely remember that chain and key. If I ever do need to take the man out, that key will be leaving with me afterwards. With a nod, "That'll do. It's a just-in-case situation, anyway." I tuck the explosives carefully into my pack. "Admiral, I'll report back, soon as I have something to report on."
SeaTac,
"Good. You do that." Admiral says as he regards you with steel eyes. "I need someone I can trust to keep a lid on the outside. I'm not sure Dog feels like she owes me anything. Even though I pay the Arrows well. What do you think? "
Back when, I'd finish a watch taking point for the Unit, or standing guard, or even finish up a firefight with a few kills, and I'd sort of expect Sarge to praise me. One time, I asked Red why he never did. "You don't get brownie points just for doing your job without splashing around, kid."
"Here's the thing, Admiral. Paying people right for doing a job well? That doesn't mean they owe you. That's just business. Dog's solid, though. And the Arrows are tight. But they won't be owned, I think."
SeaTac,
Admiral nods, you're confirming what he already suspected. "I agree, they won't be owned. But how do I keep them loyal?" He gestures for the door, walks that way with you, but hasn't opened it. He's interested in this conversation, but it seems he's also eager to get you out the door.
I move toward the door with him, and just as we get there, turn. "You know Hope is sister to one of the Arrows, right? Reckon a decent first step might be to stop treating her like a present to be passed around, maybe even help her get some spark back. Harbormaster broke her pretty bad, seems like."
SeaTac,
Admiral looks at you with a hint of surprise. "She is?" There's a beat. His looks off past you, through the window that overlooks the motor duel. "HM had to know that. Soaking bastard, he set me up good." He exhales a short, frustrated breath. "Alright, I'll deal with Dog on that." He looks at you again, "Just between you and me, I haven't laid a hand on the girl. I know she's a plant from HM, why else would he have handed her over to me, free of charge? She looks like she'd be a helluva earner, even if she's half gone on whatever drug HM cooks up. So I dribble in some words from time to time, enough to keep them both on the hook. Make HM think he's a big shot with whatever dark deals he's doing. I hate these games people play. Can't even trust old hands like Speed anymore. It's like this world doesn't want someone to help run it. They don't want a safe place to sleep, SeaTac. They like to forget the builders, the planners, and just rage against the machine." He shakes his head, like it's just the way of the world.
"I don't have to tell you that, though. Do I?" He gives you a level look, appraising.
What do you do?
I shrug. "Reckon any man or woman that takes charge of much might as well tattoo crosshairs on their forehead, yeah? Might not be right, but it's what is." Giving the man a curious look, I go on. "Can't help but wonder, Admiral. You going somewhere with this conversation? I've already been your envoy today, now you're looking for advice? Not the usual sort of talk for me, either one."
SeaTac,
A thin smile creeps on Admiral's face, "Call it a bit of a job interview, SeaTac." He grips your arm lightly, a congenial gesture, "I need someone who can run the inside gang. After what he did to Joey, that can't stand. But I don't have the time to run them anymore. I would pick from inside the gang, but the next best one is Grunge, and she's angling to join the Arrows, or just scrog them, I'm not sure."
I chuckle low. "Admiral, I've been here in Seatown for more than eleven years, and just now picked a cadet to train. Don't take this as a threat, because I don't have any plans, but if I wanted to run a gang, I'd take or make one of my own. Thanks for the offer, though." I look down at his hand, not threatening, just looking.
SeaTac,
"Keep it in mind, SeaTac. If situations change, you let me know." Admiral says as he opens the door. "Good hunting." He claps your shoulder once, then closes the door behind you.
Once you're outside, what do you do?
I nod to acknowledge Admiral's dismissal, then head to my crash to load up on ammo and rations. And a few spare pairs of skivvies. Once I'm packed, I'll head back to the Yacht Club to let Joey know I might be gone for a bit. Can't go AWOL on my cadet, right?
SeaTac,
You come into the Yacht Club to see Hope sitting beside Joey at the Admiral's table. Joey has a bowl of soul, and he's holding a spoon up, slowly pushing it towards Hope's mouth. She's holding up a hand and turning her head, but laughing.
"C'mon Hope, I know you aren't eating." Joey says, in a tone like he's repeating it. "It's a big h-bike, coming into the garage..."
"Joey, you soaky goof!" Hope says with a laugh. "I'm not eight! I feed myself, just... get that out of my face, you punk." Joey grabs her wrist, moves it out of the way and pushes the spoon right up to her lips. She narrows her eyes, but takes the spoonful, then slurps it down, a bit of it at the corner of her mouth still.
They look up when you walk near. Joey looks slightly nervous, Hope's a little unsure how to handle you, so she just averts her eyes. "He's no trouble. We were just playing around, Mr. SeaTac."
SeaTac, when is it that you spot Kitsap watching?
Kitsap is watching the two of them as I come in. Her expression's not easy to read, and I don't take much time to think about it. I'll surely talk to her before I leave, though.
It's good to see Hope laughing as I walk up to the two, much better than the thousand-yard stare she had before. "Looked like you were having fun. Mind if I sit for just a minute?"
SeaTac,
Hope's smile fades slowly, like a sunset, but she nods agreement. Since they're sitting on the same side of the table, you sit across them.
Like he's making an excuse, Joey offers, "Hope and I were the youngest in the Arrows. I mean, uhm, before she left..." He doesn't finish that thought, Hope looks away, outside the window to the mud and outside. "When the Arrows went on long rides, we'd stay back at the hideout. I mostly took care of her..."
Hope shoulders Joey a little, "You soaky goof, I cook circles around you. And I'm the best pitcher. You're so wrong."
Joey grins, "Hope would get lost, Mr. SeaTac. All the time. She couldn't find her way to Swill's and back without getting turned around. And she'd get flip-flopped on the h-bikes..."
An adorable quirky frown creases Hope's face like Joey said too much, "Soak you, punk. I like the motorbikes. They rumble. You don't even know." Joey chuckles, but doesn't offer another jibe at her. After a beat, she looks at you, SeaTac. There's something about her eyes, when she does. She doesn't even mean to do anything, there's just that moment where you feel weightless and drawn in.
She covers her mouth, looks away, "Joey says you're showing him what's what, Mr. SeaTac. That's really great. He's doing right by you? Minding?" She flicks a glance back, furtive, then away again.
It's good that I'm used to keeping things to myself. That second where her eyes take mine was... well, it was something.
"Joey's doing great, Hope. Picks up things the first time, does the work." I give my attention to Joey. "I'm heading out on a scouting trip, cadet. Could be back by morning, or it could take longer." I take a chain from around my own neck, not so different from Admiral's. It's got two keys on it. "This one opens my crash. Why don't you stay there tonight. We'll get you a bed and a trunk of your own when I get back." I show him the other key. "This is for the gun safe. Some extra jingle in there, if you need it." I hand him the chain and the keys, looking him in the eye to make sure he understands I'm trusting him with a lot.
Joey slowly reaches for the chain, holds it tight when he takes it from you. "Yes, sir. I will leave it better'n I found it." He swallows once, says in a quieter voice, "Good hunting."
What do you do?
I meet his eye again, warmer. "Stay safe, cadet." As I get up to leave, I give Hope a nod and a smile. "It was good to see you laughing, Hope."
On the way out, I'll stop by Kitsap to say hello.
SeaTac,
Hope nods while Joey gets another spoonful of the soup and continues to tease and feed her. There's an almost family bond between them, it's heartening.
"Hello, SeaTac." Kitsap says as she reaches a had over to touch your forearm. "Admiral's got you running all over, huh? He likes you, I think." She offers that half smile of hers, the dimple showing. She's wearing a dark shawl and a long gray skirt, her feet bare. She smells like baby powder.
I give myself a second to just feel the touch and smell that clean smell. "Hey, Kitsap. Gotta say, I'd be doing this bit of running on my own, even if he hadn't offered some jingle for it. How are things for you?"
Kitsap blinks a couple times when you admit you'd do this run on your own, like she doesn't get why. She lets it slide when you ask her how things are. "I think I should feel complimented. HM wants me to work for him. Said it was good jingle, and more." Her hand slips down the front of your forearm, then gently holds your wrist. You catch a tired grower enjoying a coffee watching you both, he's interested, probably for gossip.
I shake my head. "No." Taking a breath to calm down, I lower my voice. "Listen, Kit. You've seen how some of Harbormaster's people are. Just blank, empty. The 'and more' is a drug, and it's bad. Do me a favor, okay? Talk to Decatur, you can probably find him around Bon's. Ask him to tell you about how HM really treats his people."
Kitsap's half-smile spreads to her whole face, like she caught you in a little trap, "What? Me? I'm not one of them, SeaTac. I need jingle, but not that bad. HM makes it sound too good, anyways. But still, he has the prettiest girls, you know?" She flicks a glance over to Hope. "I could be one of his pretty girls. That's a compliment. Right?" She steps a half step closer, her body warmth against yours now. "I miss your bed, SeaTac."
"You could be, yeah." I give back the smile. "I'm glad you aren't going to be, though." After a kiss on her forehead, I say softly, "My bed misses you, too, Kit. Joey's gonna be moving in with me, but I can always send him off, right? The advantage of being the one that gives the orders."
Her eyes flash when you mention being the one who gives orders and the smile slips back into her half-smile, "When you're done running around, you'll find me? Reintroduce me to that bed?"
I squeeze her shoulder. "Of course. I do need to run, though. Think dry thoughts for me."
SeaTac,
Kitsap nods, her hand slips to your hip, then past to your back pocket for a moment, then she steps away, heads off to do her own thing.
Are you headed to the garage? Somewhere else?
I have a mission, I'm geared up, and I've taken care of the home front as well as I can. I'm heading for the garage to talk to Ephram and get started.
SeaTac,
You head down to the garage, which is loud, with men and women in harnesses being lifted up to work on engines and other folks moving tires around. Some music is blaring, lots of grease-covered people in coveralls.
You find Ephram standing under a huge truck, looking up with a shining light. This is him:
He scans you over, "Piney's not around, SeaTac. Did you need something?"
"Yeah. I'm running some recon on whatever took out the Harbor. Admiral okayed me taking a vehicle from the pool. Just need reliable and reasonably quick, if you've got something like that."
SeaTac,
Ephram takes you at your word about Admiral, wipes his hands on a rag and then waves at you to follow him. He walks on the worn fake green grass of this part of the garage, hopping over a white line mark in the plastic greenery, then gestures at this car:
"As long as its a loaner, take Betty." Ephram says without hiding any pride. "Stole her from some soak-headed fools down south, rebuilt her engine when Speed threw a rod. Betty's too light to ride in one o' Valley's shows, but she'll get the job done." He walks over to a metal box on the wall, opens up the combination lock on the front, grabs the keys, and walks them over to hand to you, "Treat her well, SeaTac." Then, he asks, "You need a gunner or anything?" He isn't offering, mind you, he's asking. It'll cost.
What's that little thing on Betty's key ring, SeaTac?
That little thing? It's this:
Doesn't mean much to me, but it kinda reminds me of some old graffiti I've seen fading off of walls around.
"No thanks, I'm good, Ephram. Betty and me will be fine." If anything, I'd hire a driver, but looking to move fast and take the least risk of collateral damage.
SeaTac,
Betty rumbles with sleek power as you pull her out of the Safeco garage. You head over cracked asphalt and muddy pathways towards the shore. You ride up and down the shore, the sun in the red sky overhead.
You don’t normally pay much attention to the water. Pretty much never anything out there to see, but as the morning continues you notice a boat, a big trawler, rusted metal and old paint. It’s maybe a half-mile out, anchored in the calm red seas beyond the breakers. Through the morning fog clinging to the poison sea you can make out the forms of the crew on the deck, several men in what looks like thick yellow suits which remind you of the chem-suits One Eye used to talk about.
They huddle around something, one of them looking through binocs towards the shore.
That’s when you see the first mortar shot, SeaTac. A sudden burst of light and a spiral-thin column of smoke from the deck into the sky... It cuts through the air and lands with an explosion near the lighthouse to your south and then flames. Few seconds later you see a second shot. The lighthouse crumbles into a mess of broken glass and burning wood.
Then you hear the explosion.
What do you do?
That's some serious artillery. I stop the car and grab my rifle from the back. I sight in on the ship, using my scope like a telescope to see what's what.
SeaTac,
The boaters are waiting. They've got that mortar loaded, but the man with the binocs is watching. You glance back towards the lighthouse, but you can only see the fiery top half of it, no idea what they're watching.
Five of them on the deck. There are a couple shadows inside the boat, too, probably pilot and someone else.
I guess I should've taken one of Admiral's RPG launchers.
Whoever's in the lighthouse might be bad guys. Doesn't matter, though, because nothing good comes from the water. Nothing. And this is the threat I came to scope out. It just makes sense to do what I'm good at, in this circumstance.
I move the car out of line of sight of the trawler, then get out and take up position where I have a clear line of fire. Take the space of a few breaths to check for signs of the windage, tune in to the motion of the boat on the swells. Pick a target. If I can see the pile of ammo waiting to be loaded, I'll dial in on that. If not, I'll go for the spotter with the binocs, line up a kill shot in my sights, and take a breath to prepare.
SeaTac,
When you line up a sniper shot on the Boaters at range, roll+Hard. On a 7-9 you hit the ship and some of their gear, they have to put their heads down, you bought a little time. 10+ you hit one of the crew, they scatter... everyone has time to get to cover. 12+ you hit a mortar shell and cause it to explode, disabling the weapon until it can be repaired and injuring the operators.
On a miss, expect the worst.
Breathe in, breathe out. Breathe in, stroke the trigger as I breathe out.
(Rolled: 2d6+3. Rolls: 5, 6. Total: 14)
SeaTac,
One shot.
You are a bullet. And you strike true.
Easily a half mile out, you sight in the mortar as those yellow men huddle around it. That one shot hits the mortar, cuts through, connecting with the HE shell. It explodes right then and there, on the deck. Through your sights you see the fireball spread and for a hint of a second, you see the red spray of the viscera and blood as it pulps four of the five right off. The explosion drops the one with binocs, too, knocking him prone. Fire quickly spreads across the deck and crewman come rushing up to the deck to try and care for their people, try to put out the fires. The boat starts up, starts moving away, slow, like a wounded deer, if you even know what that is, SeaTac.
The fight's out of them, they're running. You can try and pick some more off, but that's precious bullets, and they're moving and the boat's moving away.
What do you do?
I can't finish it from here, with the armament on hand, so there's no use in wasting ammo. I turn my scope on the lighthouse, looking maybe for targets or maybe for friends. Finger's off the trigger, of course. Once I get a peep, I'll know what my next action is.
SeaTac,
After standing up for a better vantage, you spot them, SeaTac. You see Dog, a beaten and bloody August, Valentine, and Ace. They're moving towards h-bikes on the side of the lighthouse closest to the rocks and shore. On the other side of the lighthouse are what looks like the rest of the Arrows. You even spot Bon hopping on a motorcycle with the oldest of the Arrows.
What do you do?
Back to the car in a loping run, then I'll make my way as fast as I can to the lighthouse, see how I can help. Ship's no threat at the moment, while they're licking their wounds.
SeaTac,
You ride up the long road to the Lighthouse, seeing the Arrows gathering up. You spot Bon among them, with the old lady. Laika's there, too, along with Ace, Cujo and others.
Please go here and join Bon.