A few days have passed since the big shindig at Yellowhouse. Cujo slept in the small pile with you that night, and the next, and the one after. She leaves each morning to join Dog's pack, then comes back to you in the night. It's almost a routine. I know you were looking to steal her golden ear and get it to Ephram so he can fashion her a new one or make the current one work again. Keep in mind, Ephram said he'd need a close look, then he'd draw up some plans for how to fix or replace it.
Let's see how that's gone for you. I want you to roll an Act Under Fire to figure out the best chance to snag her ear and get it to Ephram. On a 10+, you get it to Ephram safely and he's able to get it back to you before Cujo wakes in the morning. On a 7-9, choose one:
- Cujo wakes up early and leaves in a fit of rage, refusing to talk to you about why you took her ear
- Ephram sends the ear back in time, but it still isn't working and
looks like it's been tampered with
- Someone's found out about your plan.
Recently, Jax has reported that scouts and travelers are noticing that the inside gang of Safeco has grown, picking up new bodies from around the outskirts and handing them guns and weapons. Complaints from folks being roughed up for minor infractions and the inside gang has started roaming outside, too. In trucks and cars. Right now, it seems like the Admiral's rattling his saber. He hasn't made any big announcements about his plans. Pikers are worried that this could mean trouble.
Today, however, is Motor Duel Day! True to your agreement with Admiral (aka Dear Old Dad), you've closed the markets. Admiral's invited you to come watch the Motor Duel with him in the Yacht Club, but you still need to take the complaint from the "guy from the forest" that Jax told you about the other night. Where have you decided to receive this man called Rain? Are you in the big seat with the pig statue, or somewhere else?